Your suggestion was actually really easy to implement so I added it and some quality of life stuff. Thanks for helping me make the game better for more people!
ColossalCanoe
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The enchantment that you need to pick is something that they would want/need. For example, the reason he needed a sword of light is because he didn't have any torches to light up the dungeon or a spell that does it. If they don't have any way to heal themselves they might need something that would do that for them, or if they have nothing to eat something to feed them etc. I really appreciate you trying the game!
I really like this concept! Typing the character dialogue is really fun and once the monster was approaching I really liked the added stress that brought. Felt like a cool take on like typing of the dead. The art made me feel like I was reading a manhwa, it's really good! The only issue I had is at the start sometimes I wasn't noticing what I needed to type, maybe a different color for it would help it pop out more. I'd love to see more of this!
I'm glad you liked it! Thank you for the suggestions! The only reason I didn't make the chest unclickable was so if someone had already played the tutorial level they could skip it. I think letting you go back to the game after clicking the chest is something I'd like to add but I don't think I have enough time before the Jam submission deadline
Each level is supposed to be something that the party needs/wants but doesn't have. For example, if the party doesn't have any spells that let them fly or rope, they might want the Grappling enchant so they can reach new places. It's really hard to tell with a puzzle game if puzzles are too difficult or not solo lol.
I should have made the main mechanic clearer, you can move the sheets around the screen, in the one with two barbarians there is also a ranger that might have been hidden! As the game goes on the screen gets more and more cluttered and you need to sort through the sheets. There is only one correct answer for each level but if you lose you just restart the same level right away. The reason I had it so you can't leave the transform menu is that there is a timer before the Party arrives and the transform menu pauses it so I was worried that might be abusable. I'll be posting an update in a little bit with some minor fixes like text visibility and stuff, if there is anything you think should be there let me know!