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Communion Games

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A member registered May 18, 2020 · View creator page →

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Sorry, I should've explained myself better. That vibe i personally got from the game was that it was a rhythm game! Yeah, not trying to say "well your game is this hurr durr." Sorry for the confusion!

Thank you! Yeah, atmosphere was a big part of our development process. Glad you enjoyed it!

Yeah, we thought that would be a fun mechanic lol

Glad you liked it, thanks for playing

Yeah, the UI scaling wasnt done correctly, thats my bad

I really appreciate the in=depth reply. Yeah, I've never exported a game to HTML from Godot (I've been using Godot for almost a year now, but its been on and off for good deal of that.) Things like screen resolution just never seemed to be an issue until this build. I'm definitely not using control nodes to the best of their abilities, so I'll need to dive into some of those publications. This jam was really eye opening to me since the game is essentially just UI, and UI is really not something I've particularly cared about. Anyway, thank you for the feedback, I'll definitely utilize some of these lessons for future use

I thought the limb damage was a nice touch!

I second having a heavy metal metroidvania. I think having a bard system, where you play different notes for different abilities would be cool (like have a button to take out guita, play some notes on the buttons, metal fire dragon comes out and mercs some dude.) Um, the camera felt a bit funky in places. Other than that, solid jam entry!

So, you made a rhythm game, IMO. Which is awesome, there arent enough rhythm games. Obviously this is a jam and theres only so much time, but if you continue developing this game and make a solid sound track that has a beat to the QTEs, I think that would be super sick. Good game, thanks for making

I combed Hitlers hair....never thought I would say that in my life


10/10

I really liked this game. Which makes the few things that I found annoying so irritating lol! Like i said, really fun game, especially the end, I though that transition was awesome. I can see a version of this game with the rail-bot having a ton of abilities. 


Ok, so, the annoying things.

1. please please please make space a jump key as well

2. The wheel-bot felt a bit floaty. Maybe just an increase on the drag, some gravity adjustments when it comes down

3. The last level, maybe let the rail bot move slightly ahead of the wheel bot. 


Great game, thanks for making it

I like the art. It was a bit hard for me to tell the energy types some times, especially if they were near other objects. Fun game!

I liked the theme a lot! I think you could take these art assets and make a top down horror game!

Im unable to get the start button working :(

Awesome, thank you! Ill buy the second pack now!

I just bought these packs, but none of them are able to be unzipped 7zip. Any work around? Thank you!

Man, this saves me a ton of time, thank you for releasing these! I will be throwing you in the credits 100%