Sorry, I should've explained myself better. That vibe i personally got from the game was that it was a rhythm game! Yeah, not trying to say "well your game is this hurr durr." Sorry for the confusion!
Communion Games
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I really appreciate the in=depth reply. Yeah, I've never exported a game to HTML from Godot (I've been using Godot for almost a year now, but its been on and off for good deal of that.) Things like screen resolution just never seemed to be an issue until this build. I'm definitely not using control nodes to the best of their abilities, so I'll need to dive into some of those publications. This jam was really eye opening to me since the game is essentially just UI, and UI is really not something I've particularly cared about. Anyway, thank you for the feedback, I'll definitely utilize some of these lessons for future use
I second having a heavy metal metroidvania. I think having a bard system, where you play different notes for different abilities would be cool (like have a button to take out guita, play some notes on the buttons, metal fire dragon comes out and mercs some dude.) Um, the camera felt a bit funky in places. Other than that, solid jam entry!
I really liked this game. Which makes the few things that I found annoying so irritating lol! Like i said, really fun game, especially the end, I though that transition was awesome. I can see a version of this game with the rail-bot having a ton of abilities.
Ok, so, the annoying things.
1. please please please make space a jump key as well
2. The wheel-bot felt a bit floaty. Maybe just an increase on the drag, some gravity adjustments when it comes down
3. The last level, maybe let the rail bot move slightly ahead of the wheel bot.
Great game, thanks for making it