I liked it! The gameplay was simple, creative and effective. It felt intuitive and the art style was nice. I think some audio could greatly enhance the game and make the rhythmic movement feel more natural and impactful. Great job overall!
Computerbiscuit
Recent community posts
I like the visual style, very charming! A pretty enjoyable experience, but unfortunately the gameplay was a little dull and the raccoon doesn't control well. I also noticed a stray pixel in the second frame of the raccoon's animation. Regardless, a nice little experience. I hope you continue making games!
I'm gonna be blunt; this game is pretty bad. The graphical style is generally unpleasant and unpolished, the mouse isn't locked to the center of the screen making navigation very annoying, the gameplay feels meaningless, and some sound would have been nice. Also as far as I can tell there aren't any instructions in the top right.
Even if my personal experience with this game was negative, you shouldn't feel discouraged from continuing game development. It's fine if a game doesn't turn out well, especially when it's for a game jam. And judging from your other game, you definetely have potential. I'm sure this game and any potential future projects of yours will improve over time, so don't give up!
Damn, this was strange but pretty enjoyable! The main part of the game was pretty interesting, and makes you wonder how it's even a horror game, then the twist came and spiced things up! The font change was pretty neat (also i think the main font and color was pretty bad lol). the twist was pretty solid. The impostor reminded me quite a bit of analog horror, especially The Mandela Catalogue, which is by no means bad, even though i personally find it very overdone and don't like the trope very much. The child jumpscare was pretty funny too!
Great game honestly! The atmosphere was well done and I love the foreshadowing of the moose appearing on the moon for a second whenever he leaves you. The story of the game was very interesting and the good ending was farily satisfying! I appreciate that it wasn't too hard to figure out how to get the evil ending if you've already gotten the good ending, and vice versa. The evil ending does admitedly feel slightly anti climatic, and kinda feels more like a fail-state than a true ending, I think it would have been interesting to see the evil ending expanded on, maybe showing what happened to Eli and showing the chaos Apacheon would have caused. I did unfortunately notice that there were some minor typos in the game, like the wrong use of "you're", but that really doesn't affect the game too much. The game starts to make a lot more sense on a second playthrough which I think is interesting, although the ending is a little heavy on exposition but that's fine. The moose being evil was pretty obvious but I don't think it hurts the experience too much. Overall this is a very cool, short game with an interesting and unexpected story. I recommend it!