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Condimint

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A member registered Apr 27, 2024 · View creator page →

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I intended those  to be spikes that reset the level when touched. Also in the previus level I intended to teach the player that if you cam get a grey wall on screen you can take a photo  in order de destroy it.


It is entierly my fault for not explaining these properly.

You have to snap certain objects to increase your size. (the blue ones with a plus and the red omes with a minus). 

You need to have the whole green area on the screen in order to complete the levels. 

Sorry for the inconvinience, hopefully I'll get better at explaining theese things in-game.

What exactly fid you not understand? 

At least it's a fun bug.

Harder than Dark Souls. Still realy fun. 
I imagine other people have discovered this, but if you mash th drop buton, the pipe that drops the boxes grows to the point of covering the entire screen.

The price is right, but for weight. The writing and the setting is really fun. Of course due to the nature of a game like this it can feel like trial and error, but it's still fun nonetheless.

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While the game is quite easy it's beautiful and fun. The only thing I don't get is the mirror thing you see after getting 250 notes.

Why does is this game not reviewed enough? It's fun, all the mechanics are fun and the puzzles are quite interesting (the last level took me a little to understand). I guess the physics are a little janky, but other than that, great game.

The game is fun even though it is simple. You could have reduced the amount of points in order to get bigger. 

Never thought I would enjoy a text based game so much.

Interesting Ideea. Wished the jump wasn't so floaty though.

The window moving and resising thing is mostly caried by game maker. I am yet again surprised how well recieved this is from the people who plaied it.

Interesting ending. What is the lore of this game?

Interesting ending. What is the lore of this game?

The style of the game is amazing and most of the minigames are good (except for the window asset one).

Vampire survivors but good???
Really fun game. I also like the fact that it's unintentionally scary at the beginning since bacteria are quite unusual plus the fact that they are way bigger than you.
The only thing I wished this game had was an ending.

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Thanks for the nice coment. I am surprised that the levels are good, I kind of just winged it since it took me a lot of time to build the basic foundation of the game. I am not really an spriter or musician.
If It's okay to ask, what was your most favourite and least favourite level and why?

Thank you for the coment. On the topic of the tutorial room, I thought that it would make for a great hook to see the window changing size as the first thing you see in the game.

The combination between platformer and potion making simulator could be made into a full game. The only thing I didn't like was the melting minigame.

I couldn't, but you can easily see that is the game. Also it's impressing how many customisations were made for the game even if it't quite overwhelming.

The game seems fun, but I just can't grasp how are ramps made,

Reminds me of tabs (because tanks, duh) and also because it's really hard to hit your oponent (Not necessarly a bad thing if you play with a friend). The controlls ar a little too finniky, though.

Really fun game. Wish it was longer. My only complaint is that the normal movement is a little to floaty. (I guess it had to be that way so the gimick would work), Also the fact that you went out of your way to put secret messages behind every level is really cool.

Sokoban is one of those games that can be expanded endlessly. Fun mechanic. Just wished you could you had the option to go back a turn.

Not sure what you are supposed to do in this game? 
It does look interesting though.

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Nice game and it's got a nice message.






(*Spoilers*)





(just wish the last level didn't take so long)