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confusedmilk

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A member registered Apr 15, 2023 · View creator page →

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Admittedly defeated by level 3 - But I had good fun trying to solve them, very nice job!
A few little touches would of really elevated this would be a some sound effects for the various interactions.
Powering up and opening doors ects. And showing the  flow of power more visually along the pipe - even if very subtly would make easier to see where things are going.

very silly and well done, even a fun little moving main menu, very slick. The thing that stuck out was how sudden the round/day ended. A bit clearer environment/sound (getting darker ect.) and/or more visual ques on the bar about how much time has past/is left would help a lot.

Nice little touches through out, first puzzle was the biggest hurdle. Introducing the mechanics one step at a time would help. Good fun though.

Glad the game wasn't to bad, and thank you for writing some feedback!

Thanks for sticking through it! I understand how it may be hard to get the flow of the game in its current state, some visual aids would really help. I appreciate the feedback.

I believe  the invisible card are an error from the card being above level 7. I should have opted for generated cards so the game could keep up with the power scaling. One of the first changes I will make.

Glad the game held up alright, and thank you for writing some feedback!

Thanks for checking out my game and appreciate the feedback, unfortunately spend most of the time debugging buut I will be back to add more polish!

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Thanks for checking out my game and appreciate the feedback, Othello is board game you can play a digital version online: https://www.eothello.com/ <- Not My SIte.

As for best summarized : "In time desperation you must gather your crew and jump through lunar rifts and take what you need to survive from the void"

You would be able to pick from a pool of leaders and different pieces with unique abilities. The tiles themselves would have modifiers as well which would impact your score.  The void would get madder/harder has you progress through the stages. 


Thanks for taking time to play and comment - I definitely feel you that will be one of the major things id like to polish up. if you have any resource on Ai design I would appreciate it.