Admittedly defeated by level 3 - But I had good fun trying to solve them, very nice job!
A few little touches would of really elevated this would be a some sound effects for the various interactions.
Powering up and opening doors ects. And showing the flow of power more visually along the pipe - even if very subtly would make easier to see where things are going.
confusedmilk
Creator of
Recent community posts
Thanks for sticking through it! I understand how it may be hard to get the flow of the game in its current state, some visual aids would really help. I appreciate the feedback.
I believe the invisible card are an error from the card being above level 7. I should have opted for generated cards so the game could keep up with the power scaling. One of the first changes I will make.
Glad the game held up alright, and thank you for writing some feedback!
Thanks for checking out my game and appreciate the feedback, Othello is board game you can play a digital version online: https://www.eothello.com/ <- Not My SIte.
As for best summarized : "In time desperation you must gather your crew and jump through lunar rifts and take what you need to survive from the void"
You would be able to pick from a pool of leaders and different pieces with unique abilities. The tiles themselves would have modifiers as well which would impact your score. The void would get madder/harder has you progress through the stages.