Connor Sherlock
Creator of
Recent community posts
ya probably won't run. here's a demo if you want to give it a go tho https://connor-sherlock.itch.io/this-is-not-a-place-of-honour
honestly, higher than they should be. they were built on a computer with a nvidia 1060 graphics card, ryzen 5 processor, and 16GB of RAM. Most of the games in the bundle will run at 30-60fps on this, but 1 or 2 struggle to hit 30. if you can run skyrim then you probably hit the minimum, if you can run no man's sky you probably hit the recommended. sorry to be so vague!
would love to submit peak bleak blues: https://connor-sherlock.itch.io/peak-bleak-blues-and-other-moods
-from tweets by Mark Wonnacott (@Radzouken)
I just replayed and omg this thing is way more intense than i realised! i have many things to say: for me CONDOR really evoked the feeling of trying to jump out of the level bounds in games - was always wondering if i was supposed to be in this part of the level - which is pretty cool when your character is presumably an illegal freerunner. I always seemed to find the next beacon in the end though - I feel like i infiltrated a corp, placed a bomb in their data core, then snuck out through the ventilation system, passed through some housing district and back to my home area? Genuinely felt as if i was in a nightmare when i was walking through the mazelike corridors with the red lines of lightingdisorientation, anxiety, acrophobia - it was INTENSE. but i definitely thought it was excellent.
After seeing the cover image I was actually looking forward to something more along the "go for a walk" genre, especially since thats what I did and also tried to recreate the title image like that in 3D. The first person tower defense thing could become engaging with more work. Looks pretty rad, I was digging the revolver.
It took me a while before I figured out where to go/how to play properly, but once I started picking up what it was putting down it was pretty fun. It needs to be treated as a stealth game - its far too difficult to win a firefight. Has a good FEAR-esque vibe to it when shooting starts though. I might "borrow" the jumping-whoosh/shake thing for my own jam game, its very well done! I haven't beaten the game, but I plan to go back to it later.
tip: F10 to reload if you accidentally trip the ending splash screen.