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Connor Sherlock

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A member registered Mar 12, 2014 · View creator page →

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https://connor-sherlock.itch.io/marginalia

https://connor-sherlock.itch.io/zones

ya probably won't run. here's a demo if you want to give it a go tho https://connor-sherlock.itch.io/this-is-not-a-place-of-honour

honestly, higher than they should be. they were built on a computer with a nvidia 1060 graphics card, ryzen 5 processor, and 16GB of RAM. Most of the games in the bundle will run at 30-60fps on this, but 1 or 2 struggle to hit 30. if you can run skyrim then you probably hit the minimum, if you can run no man's sky you probably hit the recommended. sorry to be so vague!

Sorry to hear that! The games have pretty high minimum specs unfortunately. I might have to discontinue mac support as well :(

Good to know, thanks! Because the game includes multiple .exes I didn't think it would work at all via the itch app. I'll poke around and see if i can fix this :/

would love to submit peak bleak blues: https://connor-sherlock.itch.io/peak-bleak-blues-and-other-moods

You are correct. There was a bug where the terrain wouldn't have any textures if I generated any of it beforehand, so everything  is generated at runtime when you first launch the game. If you wait a few seconds until its all there it should smooth out.  Apologies for the jank!

Probably! I'll see what I can whip up.

-from tweets by Mark Wonnacott (@Radzouken)

I just replayed and omg this thing is way more intense than i realised! i have many things to say: for me CONDOR really evoked the feeling of trying to jump out of the level bounds in games - was always wondering if i was supposed to be in this part of the level - which is pretty cool when your character is presumably an illegal freerunner. I always seemed to find the next beacon in the end though - I feel like i infiltrated a corp, placed a bomb in their data core, then snuck out through the ventilation system, passed through some housing district and back to my home area? Genuinely felt as if i was in a nightmare when i was walking through the mazelike corridors with the red lines of lightingdisorientation, anxiety, acrophobia - it was INTENSE. but i definitely thought it was excellent.

After seeing the cover image I was actually looking forward to something more along the "go for a walk" genre, especially since thats what I did and also tried to recreate the title image like that in 3D. The first person tower defense thing could become engaging with more work. Looks pretty rad, I was digging the revolver.

Slick.

If the motorcycle picture had been the theme image this would have won the jam. Super Cool.

It took me a while before I figured out where to go/how to play properly, but once I started picking up what it was putting down it was pretty fun. It needs to be treated as a stealth game - its far too difficult to win a firefight. Has a good FEAR-esque vibe to it when shooting starts though. I might "borrow" the jumping-whoosh/shake thing for my own jam game, its very well done! I haven't beaten the game, but I plan to go back to it later.

tip: F10 to reload if you accidentally trip the ending splash screen.

Slightly frustrating but cool gameplay. Looks rad as hell.