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conradschroder

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A member registered Oct 27, 2020 · View creator page →

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Overall the game is well made and has a nice feel to it, the sound effects and music used fit the theme well. The aiming and movement felt good, the way the crosshair was implemented definitely adds to the feel of the game. I'm not sure sure if this is an itch specific problem but while the player is underwater the underwater effect (the screen being slightly tinited blue) has a border on it's top and bottom where the effect isn't present. Not much else I could find wrong with the game, but maybe adding a score or ducks defeated counter so that the player has an indication of their progess. 

Simple and straightforward game, the music adds a calming theme to it. 

The problem I have with it is that currently there is lack of feedback when you feed the bird, so maybe adding some sound or visual feedback will help with this aspect?  But overall it is a nice and simplistic game. 

I found the game challenging but still fun to play, the low poly art style fits the hyper casual theme well, one problem I found was that it throws you straight into the game without informing you of the controls or what your objective is, so it may be beneficial to implement a menu. Other than this there were no other problems, if you plan to develop the game further then the implementation of a leader board system may benefit the game in terms of replay ability. 

Visually, the game is very well made, the background and platforms were well made. Although the level was short it is a good start, with the potential to add randomly generated platforms. The movement was fine overall but I found the the platforms were just barely close enough together to make the jump across, but other than that I found this enjoyable to play.

Overall a well designed game, the colour scheme and gameplay fit the hyper casual theme perfectly, also the use of simple shapes helps complement this. Although the levels are limited there is the potential to procedurally generate levels endlessly after a certain point. 

The difficultly of the game may be a bit easy, this could in turn dull the popularity of the game if it were published, but this does not necessarily mean that it needs to be made more difficult, as a leader board system could be implemented to help by making players get engaged with trying to beat other's times. 

Other than what was previously suggested I found no problems with the game and as suggested before it fits the hyper casual theme perfectly.