First of all, thanks :)
You are right, the spy's conditions are generated randomly. I couldn't find a swift way to make them more omogeneous
Yeah, the mouse positione does give your player a little boost in that direction, but with friction, gravity and all, it just becomes really watered down.Maybe I should give it more power, but then it would be even harder to make the player stay still on the ground when it's done bouncing(and still-detection is pretty buggy already)...
Thanks for the compliments on the art!
Yeah, sadly, the detection of Amy being still is rather wonky, but that's all I could do 😅
I am aware people can just start rolling and wiggling their mouse until they get to the end, I just hoped they would get bored at the slow progression and just stop and let the day end