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Somebody on this train's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Digital Games | #1 | 5.000 | 5.000 |
Visuals | #2 | 4.375 | 4.375 |
Originality | #3 | 4.250 | 4.250 |
Analog Games | #3 | 1.000 | 1.000 |
Audio | #3 | 4.375 | 4.375 |
Fun | #4 | 3.500 | 3.500 |
Theme | #5 | 4.000 | 4.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Fediverse Post
https://junimo.party/notice/ApBXk481jC3OXKofYG
How does your game fit the theme?
The game is set on a train, so "On Rails"
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Comments
Clever game idea! I was able to find the spy first try 😎
I like the homogeneous art direction, feel very polished. And great music and sound effects choice!
Some time it's very hard with really big "got off" hour range, but well done!
Fun little elimination based logic puzzle, good for a casual round or two, and very well presented in terms of graphics, sound, and the overall conceit.
Quick QA note:
Am I right in thinking that the game generates the conditions for who's to be the spy randomly? At one point, I got a range of times for when they could have got on that was much larger than the range of times are which they got off, which worked logically but didn't feel entirely natural.
First of all, thanks :)
You are right, the spy's conditions are generated randomly. I couldn't find a swift way to make them more omogeneous
Nice small game, where everything fits together quite well. The difficulty of the hints was varying quite heavily. Sometimes the hints pinpointed directly to one person by stating the wagon and excluding everyone else on that wagon by name, and sometimes the hints forced you to play a game of memory of all the people on the train.
But all in all nice work!
Thanks for the compliments! Yeah, the spy and their clues are generated randomly, and depending on how "common" the spy's traits are, they can be more or less specific
Interesting little logic game.
Thanks! :)