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Coopdeloop

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A member registered Jun 01, 2018 · View creator page →

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Hey Guys! Just wanted to post that I hear you on the mouse sensitivity! I'll make an updated build and turn it down as soon as I can!

(Edit): If you want better mouse sensitivity then download the Updated file to play the game!

Really awesome! The overall story being on the environment was a cool touch. Not to mention the story aspect made me want to play completely through it. Most jam games have an appeal for playing thorugh only about 5 mins, but yours kept me invested due to the good progression and fun gameplay loop.

If I had to critique anything, I'd just say it would be nice to have him face which way he shoots and multiple sounds for shooting, but it's understandable with the limited time, and especially because you dropped that to put in more enemies and content, which was much worth it!

Great job!

Very solid idea! I was having fun just jumping around hanging onto things even without sound or a goal in mind!

We have limited time so some things are expected to be cut, but if there were some sort of juicy clank sound when locking on and a goal with a success screen or something it would be really awesome!

I liked it. Fun mechanic about curses with each weapon. 

It's a nice endless survival shooter that has some cool enemies and mechanics.

Only thing I thought was bit much was the punishment of the curse seemed to outweigh taking the weapon everytime, but you do get to read what curse you get so it's not really an issue. 

The difficulty scaling is really well done for the little amount of enemies there are.

I think if you cold have maybe made 2 bosses at the end (if it would have worked) it would have been a perfect difficulty end!

Very solid though, especially for a jam's amount of time

This game is pretty funny. A simple survive until you lose game which can be really fun when done right, and I would say it is mostly done right. The Grandmas look tight, the polish with the announcer yelling "Ultra-kill" and such is a great touch, and the controls work tight and well.

It's expected, but Unreal really helps make a game look pretty. These models and rooms look very nice and even professional in some areas. A solid game overall, but the only problem for me was it didn't run super smoothly (Although that's probably my machine cause it isn't very good). I'm happy to have played it and it's an awesome game for being made so quickly.

Sorry to hear that. I guess I'll change that it doesn't work for it. Unity allows the option to work on Mac, Windows, and Linux and I chose that but unfortunately none of our systems ran Linux so I just assumed.

Thanks! Means a lot to hear you say those things!

Oh my goodness! You've done so much with so little! The bounciness, the lit areas and colors. So neat!