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Coppyhop

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A member registered Jun 05, 2018 · View creator page →

Creator of

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mac only :(

I actually realized that code I left in from some old behavior over-wrote the AttackSpeed for the enemies, so they were attacking faster than they should have. I have removed the code and the enemies attack at the desired (much slower) pace.

Yeah, I've moved away from using physics acceleration based movement to make things more precise and predicatable, as this was a complaint I got from some of my testers as well.

Thanks, hopefully the next version I push out will be a little more forgiving

I intentionally went a little overboard on the difficulty to make this more fun to play, but I definitely am going to be tweaking things to make it more fair to the player (though hopefully still challenging)

Thanks!

Thanks! I've honestly been re-working the AI of the enemies to be more fair. After the Judging is done I'm gonna push out a version that has more rogue-lite features and better AI (Including the ranged enemies not shooting when you get close, making it so that you can actually kill them consistently)

Maybe make it so that if you don't take care of enemies quickly they'll spawn even more bullets, or maybe bring along more enemies faster?

It was quite an interesting concept, but I couldn't get far because the movement controls were honestly really sensitive, it was quite easy to move 3 turns pressing a key once, taking a lot of thought and planning out of my approach.

I honestly was quite impressed, though in all honesty it was easiest to just spam shots and play a dodging game, you could easily rack up points by just dodging for a while and letting the enemies run into the bullets that are already there, maybe add an incentive to actually shoot the enemies?