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A jam submission

Match MatchView game page

A match on a striking surface
Submitted by shedd
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Play game

Match Match's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#83.3234.500
How well does the game fit the themes?#123.3234.500
Audio#182.4623.333
Overall#182.8933.917
Gameplay#192.4623.333
How much do you enjoy the game overall?#212.4623.333
Did you make it in 3 hours (put 5 by default)#283.3234.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours and 6 minutes

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Comments

Submitted

The effect looks nice but the letters a bit hard to read, I think the font should be a little thicker.

Submitted

This is very tricky, in  a good way :)
Took a while for me to understand what triggers the enemy's charge. Maybe the player could light up the nearby tiles slightly. If the enemy is on that tile, it charges

Submitted(+1)

Very interesting and beautiful. I kinda lost when a complete wall of flame stood in the way and didn't disappear :( .


I'd like to play a polished version of this game - well done!

Developer(+1)

Thanks for playing and commenting! The flames don't disappear, which makes the game constantly much harder by limiting your options. I think the best score I got was 150 (15 kills), but generally I died much sooner.

Submitted(+1)

It was quite an interesting concept, but I couldn't get far because the movement controls were honestly really sensitive, it was quite easy to move 3 turns pressing a key once, taking a lot of thought and planning out of my approach.

Developer

Thanks for the comment! You actually move 2 tiles horizontally, but there is a slight pause in between, which regrettably makes it seem that the controls are oversensitive. The enemies also charge 2 tiles when they are 2 tiles away.