Same, would have been nice to be notified or something so that I could change what needed to be changed, still not sure why my game didn't make it, but oh well, I'm guessing mine didn't make it since unless you read the description its hard to tell that it is indeed a gay game but who knows, never got told why, :o
Either that or it was because it took forever for itch.io to get my stuff indexed, literally got indexed a little before the submission so maybe only indexed projects were allowed?
Corvusliv
Creator of
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There's a few ways to get noticed.
1) Participate in game jams.
2) Submit your game to bundles.
3) Join game dev social networking platforms and share your stuff like Discord, Telegram, etc and share your work.
4) Post to twitter about your games.
5) Make a youtube vid or lets plays or devlog of your games.
6) Just upload to itch.io, itch already more or less gains you a lot of peeps interested in your stuff just by being on the site, or atleast it has for me.
6.5) Tag your games on itch with appropriate genre and interest, just simply tagging your stuff helps tons to get noticed by the crowd you wanna get noticed by, :o
I did read the rules for creator uploads and I fully agree, intrusive ads and forced video watches are annoying and should be blocked, but what about reward ads? Ads you intentionally and actively have to activate to view and gain rewards from?
For example I'm making a hero collecting mobile game where there is a fully optional shop section where players can watch an ad and get Gold, Random Items and Soul Shards which can be used to randomly draw a new hero. Also when you do combat rounds at the end of a round, players can watch an ad to double their rewards. All these reward type ads are fully optional and obviously not mandatory, just think of an ad for a little incentive while generating a small amount of revenue while giving back to the player.
So In the end my question is, are these non-intrusive reward ads allowed by itch.io since they're non-intrusive, fully optional and only add benefits when the player actively clicks a button to begin the process of watching a short google ads and gaining a bit more bonus content?
Ok, this was an utter treat and so well polished to!
The whole "real boy" thing the hag staid at the start had me laughing, XD. The whole literal mushroom for a pretend "appendage" was hilarious and pretty clever, sorta gave me Tanuki vibes, the straight up cartwheel "running" was also a hilarious touch not to mention the milk stand or rather, Milfk, XD
All in all love this short little game, surprisingly refined to, pixel art meets 3D model is always a unique touch. It's a pretty quick little game with 2 endings but heckin fun. Plus I'm a sucker for fall aesthetics so this is right up my alley.
Great work my dude, :D!
Ok, I loved this, I'm a massive sucker for paper mario style games, something about the perfect merging of 2D and 3D done right just hits so well!
I'm surprised you managed to get this much done within a week essentially, i mean a fairly open world and some pretty fun interactions is dang impressive considering the time contraints.
All in all nice work, would love to see this expanded upon into a larger project, :3
I didn't know pixel art could be atmospheric and darkly beautiful til now. Sure there's not much in the way of horniness but it's gorgeously presented and has a slow-burn sorta build up that's strangely dark and enticing.
I'm a sucker for rain, so the sound quality and general aesthetic was right on point and hit those nostalgia feels for me, pry weird to say but the rain was easily my most favorite thing, i just love rain when its done right in games, :D!
Over all great little atmospheric and beautiful experience, nicely done, :D