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Cosmic Downpour

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A member registered Jul 28, 2019 · View creator page →

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I recently ran into this issue as well.

the black parts of the texture are supposed to be transparent.

I don't know how to work with textures in godot directly yet, so what i've done is open the file in blender, go into the shader editor for the textures with transparency (the node editor) and make sure the transparency node from the image (image alpha) is hooked up to the BSDF, and then make sure that under the texture properties I set the blend mode and transparency mode to alpha settings (I prefer alpha blend and alpha hashed), and then I re-exported it as a glb for godot.

Oh my god, I had almost exactly the same premise (dice people), and my submission was also called Dice-tective (albeit hyphenated).

I like your aesthetic, and it looks like you went for a much higher polish and grittier tone than the goofy incomplete game I made, lol.

Thank you! I did the best with the time I had, but I had a lot more planned, and i'm hoping to get more into this game making thing in the near future.


The biggest problem was preparedness; I should've had some generic scripts set up for basic given mechanics, like dialogue and movement, but I wound up doing everything but the music (and the basic dialogue system) from scratch. (The music was just basic royalty free stuff.)

Initially I planned to have more goofy dialogue with lots of terrible puns, and a system for accusing NPC's of being the perpetrator, but alas, I barely even got a dialogue system integrated. Couldn't have done it without my programming partner and roommate Zack who came in clutch in the last few hours before the submission deadline.

     - Cosmic

Wow, I made this