Very fun idea! I like the neon style, and the music fits it perfectly. The puzzles were tricky too. Overall, I had a good time!
CosmicLads
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Fantastic game! The music was amazing, and so were the graphics. That rock texture was really good! I also liked the spookiness of it all, and the fact that your flashlight only points in one direction adds a lot to the suspense. I don't think I have any criticism to make, really. Awesome submission!
As a fan of puzzle games myself, I loved this one a lot. The puzzles were fun and intriguing, the rooms were beautifully designed, and the vibe, even though maybe it lacked some sort of background music, made up for a mysterious and fantastic experience. The texturing and modeling were also great, and I like that you went through with an ambitious little idea like this one. Really good job to everyone who worked on it, and congrats on making such an amazing game in such a short time! Hope to see more of you in the future.
Hi! Thanks for the chance to share our games. We made a sneaky prop hunt game and we're only 5 ratings away from getting to the 20. It'd mean a lot if you could check it out! https://itch.io/jam/brackeys-8/rate/1676987
What a fantastic little game! I loved it oh so much. The graphics were adorable, the audio was the best I've heard from any game thus far, and the exploration was the perfect duration so it was intriguing but not frustrating. I also feel like, even though it doesn't have that much game material, that also adds to the overall aesthetic, and it was a good call to not overcomplicate it. It's more an immersive experience than a game, and that's what I loved the most about it. Overall, I think you did a lovely job, and I'm really happy to have played it <3
Thank you so much! The main idea for the game was to make it less tense and slightly more comedic, but we couldn't implement all the ideas we had in time. That's probably why we didn't quite nail the ambiance as you mention. Still, I'm very happy with how it turned out, and I'm glad you liked it as well!
Congrats! Reaching wave 10 is not an easy task. About the comments, here's what we thought...
The lighting is not only an aesthetic choice, but it also helps to remove clutter caused by the X marks.
We decided to not use right click so you can see what the range and pattern is on the weapon that you got. If you were to right click, you'd have to guess how it works, and that doesn't make sense.
Lastly, once you start a new wave you get a message on screen saying what weapon you got, and the icon on the top changes. Also, as I just said, you can right click and check what you have before you make any move.
Hope that cleared up any doubts! And thanks for giving the game a go!
Thank you so much, and great job on the score! If you check the options menu, you can find the dev's high scores so that might tell you what scores to aim for. Also, there is an infinite amount of waves. There is no ending, the only true ending is when you lose all 5 hearts and you die. (pretty morbid lmao) Anyways, thank you so much for playing our game!
Wow, thank you for the feedback! The reason the attack mode has to be toggled is due to the different weapon types, to indicate which tiles you can attack and which you can move. There could have been better ways to handle that, but it works I suppose haha.
We're really happy you enjoyed playing, thank you!!