It's okay, there isn't that much to do, anyways. I wasn't really able to finish everything. Though the town could be finished when I tested it. Maybe I need to have another look at it.
Crazy duck games
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I don´t know how anyone should even know if you use AI generated levels. Besides the fact you just told us. I know this whole AI thing is going to be more and more of a topic on here, there are several posts about it already. My opinion -and i guess that is all that anyone can give you- is that you can use as much or as little AI generated stuff as you want. Depending on what kind of AI program you use, of course. Some allow the use of generated stuff at least for non-commercial purpose, others may not. And contrary to popular belief, there are AI programs that are fed with free stuff, free pictures for example. But that is another topic, i guess.
Thing is, even big companies are going to be using AI in the future, i´m pretty sure of it. Why should smaller, or even indie developers, not use it? We would have much more of a reason to. Less people, smaller budget(or non at all, if it´s just a hobby).
Hello everyone, i´m looking for black and white portraits to use in my game. Right now i´m using these free assets,
unfortunately they don´t have everything that i need. But these are the kind of style that the pictures would need to have.
Specifically, i need characters that look more post-apocalyptic, think a bit like Fallout or Wasteland. Besides that i need
portraits of dogs, too. If someone already has pics like these or is able to draw them, i´d like to hear an offer. It would be great
if the license would be in a way that i could re-use these assets, too, but that is not required. If i can only use them for one game,
then so be it.
I'm sorry, but saying that an indie developer should have the strength to hire more people and make more stuff themselves is a bit unfair. I, for one, have a full time job, a family, and not a lot of free time. Still I want to make games, still I have story ideas that I want to make into games. What's wrong in using assets that are free to use? Where's the problem on giving the right credit? Most people don't realize that even big companies use assets from other sources from time to time. But we little developers should be able to live without?
Both games have an end, the first games end can just be reached a bit earlier. I know the jam rules, but I don't recommend playing both versions, since they aren't that different for the most part. The updated version "just" has the missing stuff in the end game, two more dungeons and a side quest at the beginning. More stuff was planned, but at some point I had to decide how much more time I was willing to put into something that was just supposed to be a short jam game.
Hello there. It´s been some time since i bought this, so this is the first time i´ve really tried using it. Most of it is really self explanatory, but i´ve run into some problems. I´m trying to make an outside tile set. There´s A1, A2, A5a and A5b. But is there no A3 and A4? Without walls and buildings it´s a bit difficult making something. I´m pretty sure i´m just missing something obvious, but right now i´m a bit stumped.
Since I'm only making games as a hobby it is normal for me to jump from project to project, so I may not be very helpful on that end. But from a consumer point of view I have to say this (and please, don't be offended).: if you want to make a good impression you're going to be more careful with your game descriptions. It's not right grammatically and some words are wrong, too. English isn't my first language and even I can see that. For me as a consumer it might not be a problem, but if you want to get a job that way it could be a big obstacle.
I don´t want to hijack this thread, but i´ve got a related problem. I bought the bundle and my account tells me i´ve bought it, but every game and software tells me i still have to buy it if i click on it. Please don´t tell me i HAVE to go over the bundle link and install everything from there, it´s like.. 57 pages? I went through that and put everything i want to play in a collection, but then it tells me to buy it again..
If you´re looking for genre-specific engines, there are also Adventure Game Studio and Visionaire Studio for Point and Click Adventure games. Personally, i was never able to get the hang of AGS. But i´m using Visionaire Studio right now, which works out better for me, so far.
My first game would have been Crazy Warehouse, but since it´s only one Level i don´t know if it really counts. The game that i consider as my first is Mr.Potato in Potatoland. It has a beginning, four levels and an end and such it was the first time i really finished something game design related.