Yes! I've considered that and more, but unfortunately it seems I've lost the original project. Cheers!
CreativityInProgress
Creator of
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Right! First of all, thanks for leaving a comment, as feedback is super appreciated and I'm always glad to solve any doubts. Second, the game was designed to be infinite, such as an infinite runner. But I completely understand if that gets it disqualified or makes it not fit the gameplay criteria. If so, I'll happily submit https://creativityinprogress.itch.io/the-growing-tower-of-geometry.
Hey! I'm looking for a 2D Godot programmer to bring my idea to life. I have it all designed plus I managed to create base with the hardest mechanic figured out and tweaked. If you're interested or curious, my DMs are always open and I'm online very often. Add me on Discord at strike2_moops. Thanks for reading!
Hey thanks! There were actually many things we wanted to add to make the game more interesting and fit the theme better, but then we couldn't submit in time. Anyways, I'm repeating myself. Things will get worked on in the future, after the jam. Nice game title btw, the cover looks like a R.E.M CD. Oh and thanks from saving me from Paul P. Petter's prime parroting plague. Good luck! You'll need it...
Positive pronouncement, plaudit!
Parroting: Polishing physics planned. Packed, premium prospective: performed.
Plus, project procures: Points, progress palings, pop-ups, pause parasol, plenty popriums!
Permutation period? Posteriorly. Play posteriorly, puerile!
Plenty Ps = Positive Personality. Plain!
Hi! The way we thought it was that the river and the canals are connected, so you try to keep the river at bay by unclogging the canals, and originally the game shared mechanics with an infinite-runner. Still, we have to workshop it a bit after the jam. And about the controls, we wanted to give the player some challenge in the main mechanic so that they had to put some effort to aim, so thanks for noticing, and thanks for the feedback!
Thanks! I had to make the presentation the strong point of the game, since originally it was going to be a visual novel but I'm no artist, so when I decided it was going to be text-based it had to look more than pretty. There is a full-screen button in the bottom-right corner, if that's what you meant. I'm realy happy to know that all the things I wanted to convey to the player and worked an extra for are noted. I'm glad you like it and more glad you noticed!
PS: Technically it isn't a game but more of a narrative, I hope that still counts!