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CreativityInProgress

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A member registered Sep 16, 2021 · View creator page →

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(8 edits)

Hi everyone! First time posting here. I've just now realized this is a thing people do to promote their recently published projects, while reading my emails.

Anyways, I made a new art asset pack! Tried a new art style in this one, plus with a few more colors than the previous. Contains 22 unlabeled general supermarket products (7 small, 10 medium, 5 large), a cashier (with a hat and customizable brow), and scene props like a checkout counter with a conveyor belt, a computer with a scanner, a resizable background, some decorative columns and a few extra things. 

Organized into a "Sprites" folder, divided into a "Products" folder (with a "Small", "Medium", and "Large" sub-folders), and a "Props" folder, which splits into "Scene" (columns, background, counter, etc.), "Cashier" (hat, brows), and "Player" folders (with the assets from the scrapped game jam idea, more in the readMe file). Additionally, there's a "preview.png" showcasing all the sprites, a "cover.png" with all the sprites in place, and an "assets.svg" for easy modification with Inkscape (the tool used to create these assets) in case you want to modify any of the sprites' nodes or properties easily (more on that on the asset page). 

Be sure to check it out, and if you enjoyed it, please consider donating. Every bit of support means a lot to me, and helps me stay motivated to keep making more succesful projects. And failed ones that turn into asset packs, lol. Feel free to visit my profile and check out my other projects, and previous asset pack! I'm sure you'll like them.

More info on the Itch page if you're interested: https://creativityinprogress.itch.io/supermarket-asset-pack

Thanks for reading!

cover.png
"Cover.png"

Hi! That's exactly what I was going for! I'm happy it came across that way. Personally, I did have some issues with the angle the bullet reflects to, but the holding middle click to deflect mechanic worked pretty well (no overlapping or bullets hitting the player while holding middle click).

Your submission is truly stunning, very cinematographic. It kind of reminded me of Mirror's Edge, for some reason (which is never a bad thing lol). 

Thanks for the kind comment!

Hi! Yes the game is a bit limited by the engine. I liked the idea so I thought that despite my lack of skill programming, I'd try to bring it to life, even if it means not using Godot or Unity and using something more basic. I love Gdevelop though, specially for making small games and prototypes, and testing mechanics.
I'm glad you see that resemblance! When describing it in the GDD I used Super Hot as a reference, as well as Ape Out (I wanted to add a bit more chaos and props). 
Thanks for playing!

You're welcome! I love your game btw. I'm addicted to addictive card games. Very festive and cozy art design, too. I can definitely see it being the winner. I only got up to 3,005, but I'll keep trying later.

You got this

Oh I'm so sorry to hear that! The idea is to repeat it a few times and plan a strategy. For those two reasons the menus are incorporated into the scene, for faster navigation and familiarization with the scene. And I assure you, winning is worth it. Don't give up!

Hey! I'm looking for a 2D Godot programmer to bring my idea to life. I have it all designed plus I managed to create base with the hardest mechanic figured out and tweaked. If you're interested or curious, my DMs are always open and I'm online very often. Add me on Discord at strike2_moops. Thanks for reading!

Hey thanks! There were actually many things we wanted to add to make the game more interesting and fit the theme better, but then we couldn't submit in time. Anyways, I'm repeating myself. Things will get worked on in the future, after the jam. Nice game title btw, the cover looks like a R.E.M CD. Oh and thanks from saving me from Paul P. Petter's prime parroting plague. Good luck! You'll need it...

Positive pronouncement, plaudit!

Parroting: Polishing physics planned. Packed, premium prospective: performed.

Plus, project procures: Points, progress palings, pop-ups, pause parasol, plenty popriums!

Permutation period? Posteriorly. Play posteriorly, puerile!

Plenty Ps = Positive Personality. Plain! 

Pukka/pure proclamation. Physics polishing planned, prevent panicking!

Pretty prudently! 

Polishing physics planned, particularly peripheries. 

Plus, postscript, pellets pause posthaste. Play posteriorly!

Praiseworthy phrases 'propos planning! Pretty propitious! Praise!

Positively, practically. 

Planned: Polish physics, prepend prime paybacks.

Pretty petite producing period :(

Propitious phrases! Praise!

Thank you! We will certainly add that to the list of things to work on after the jam.

Hi! The way we thought it was that the river and the canals are connected, so you try to keep the river at bay by unclogging the canals, and originally the game shared mechanics with an infinite-runner. Still, we have to workshop it a bit after the jam. And about the controls, we wanted to give the player some challenge in the main mechanic so that they had to put some effort to aim, so thanks for noticing, and thanks for the feedback!

Buenas! Puedo usar gameplay para el concurso de memes de Majorariatto? Gracias che

Bravo Vince!

Hey! Do you already have a team?

Great! Love this prize idea

So... Do we have to choose one teammate to get the pizza? Can we change to a small pizza each one?

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When will the winner be chosen and where will it be announced?

Maybe I'm a little late, but you can press F1 for documentation.

Great! Will do! Thanks.

I feel like, even though it says the Jam is for beginners and experts, making a Leaderboard is one of the most complicated things to do, regardless of the game...

Si estoy trabajando solo, también tengo que inscribirme y seguir todos los pasos?

Gracias!

El juego solo puede contener 12 palabras, no? Hay limitacion en el título?

I'm glad you liked it! I also didn't play choice-based or really anything text-based, but when I thought of the idea, I decided to go for it and do it! And I'm really happy with the result!

Thanks! I had to make the presentation the strong point of the game, since originally it was going to be a visual novel but I'm no artist, so when I decided it was going to be text-based it had to look more than pretty. There is a full-screen button in the bottom-right corner, if that's what you meant. I'm realy happy to know that all the things I wanted to convey to the player and worked an extra for are noted. I'm glad you like it and more glad you noticed!

PS: Technically it isn't a game but more of a narrative, I hope that still counts!

Well, I'm glad you like it! I wanted all scenes to have the transition, for coherence.

I know! It was especially hard when I tested it, but I  couldn't get it right for some reason. I had to abandon the idea because t was taking too long...

Wow, thanks! There are three endings, needless to say, the good ending is the best one!