I really like the combination of hitman like gameplay and some kind of puzzle.
But it was hard to predict when the bullet will hit or reflect.
Solid Entry <3
I really like the combination of hitman like gameplay and some kind of puzzle.
But it was hard to predict when the bullet will hit or reflect.
Solid Entry <3
Hi! That's exactly what I was going for! I'm happy it came across that way. Personally, I did have some issues with the angle the bullet reflects to, but the holding middle click to deflect mechanic worked pretty well (no overlapping or bullets hitting the player while holding middle click).
Your submission is truly stunning, very cinematographic. It kind of reminded me of Mirror's Edge, for some reason (which is never a bad thing lol).
Thanks for the kind comment!
I made it out of the window after trying a couple strategies! I think the strategic premise of the game is very cool, but it seems to have a few bugs (for example some villains died, even though I was nowhere close to them or my thrown gun flew right through a villain but didn't kill him) and the hitboxes feel a bit unpredictable (for example the chairs blocking my projectiles sometimes). If you fix those issues it's a cool game, reminds me of Super Hot :)
Hi! Yes the game is a bit limited by the engine. I liked the idea so I thought that despite my lack of skill programming, I'd try to bring it to life, even if it means not using Godot or Unity and using something more basic. I love Gdevelop though, specially for making small games and prototypes, and testing mechanics.
I'm glad you see that resemblance! When describing it in the GDD I used Super Hot as a reference, as well as Ape Out (I wanted to add a bit more chaos and props).
Thanks for playing!
i couldnt complete the mission (even with the timer > 20 seconds) but nice game anyway :)
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