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CrispKat

4
Posts
A member registered Aug 30, 2018

Recent community posts

Thanks for the update. Massive loss in progress like that sucks and I understand you not being motivated to continue.

It was great to be a part of such a cool project and I wish you luck with your future endeavours

Has it been 2-3 weeks yet?

(1 edit)

Sounds good and thanks for the thorough reply. I didn't use the gun car or scud launcher, I'll have another play later today and report back.

Update: Found the gun car and frames dropped to 5-45 depending on what I was looking at

Looking good so far. Here's some feedback from my play through:

  • F should to enter/exit vehicles
  • Mouse sensitivity is way too high for my dpi (2600)
  • Is stamina necessary?
  • Vehicle brakes could be stronger
  • Hard to tell where the entry point of vehicles are; should just be whatever vehicle I'm looking at within a range if it's not (imo)
    • Rewatched the gameplay video and I now see you have to basically be touching the vehicle
  • Can't free cursor when in a vehicle
  • Vehicle un-flipping is a great feature
  • Vehicle momentum should stay when you exit it
  • Cursor doesn't free on Backspace if it's not free already
  • Parked the excavator to the right of the heli pad and when I tried getting in the heli, it put me in the excavator
    • Not a bug, I was too close to the excavator (see "Hard to tell where the entry point of vehicles are...")
  • Cars snap to face (north?) when you get in them
  • Being able to move the camera around in vehicles would be nice
  • I fell through the map when I got out of the excavator as it flipped over
    • Have a plane under the map that takes you back to the surface when the player collides with it

IMG1 - These fences start fallen over
IMG2 - Am I a small, floating cube?


Performance stats:
Running on a laptop: Gigabyte Aero 15 Classic XA
CPU: i7-9750H
GPU: RTX 2070 Max-Q
RAM: 16GB
240Hz 1080p display

CPU usage: ~20-35%
GPU usage: ~45-80% (that's a little high considering RTX 2070 even if it is Max-Q design. And yes, I confirmed it was running on the dgpu, not igpu)
Minimum framerate (that I saw): ~150