Looking good so far. Here's some feedback from my play through:
- F should to enter/exit vehicles
- Mouse sensitivity is way too high for my dpi (2600)
- Is stamina necessary?
- Vehicle brakes could be stronger
- Hard to tell where the entry point of vehicles are; should just be whatever vehicle I'm looking at within a range if it's not (imo)
- Rewatched the gameplay video and I now see you have to basically be touching the vehicle
- Can't free cursor when in a vehicle
- Vehicle un-flipping is a great feature
- Vehicle momentum should stay when you exit it
- Cursor doesn't free on Backspace if it's not free already
Parked the excavator to the right of the heli pad and when I tried getting in the heli, it put me in the excavator- Not a bug, I was too close to the excavator (see "Hard to tell where the entry point of vehicles are...")
- Cars snap to face (north?) when you get in them
- Being able to move the camera around in vehicles would be nice
- I fell through the map when I got out of the excavator as it flipped over
- Have a plane under the map that takes you back to the surface when the player collides with it
IMG1 - These fences start fallen over
IMG2 - Am I a small, floating cube?
Performance stats:
Running on a laptop: Gigabyte Aero 15 Classic XA
CPU: i7-9750H
GPU: RTX 2070 Max-Q
RAM: 16GB
240Hz 1080p display
CPU usage: ~20-35%
GPU usage: ~45-80% (that's a little high considering RTX 2070 even if it is Max-Q design. And yes, I confirmed it was running on the dgpu, not igpu)
Minimum framerate (that I saw): ~150