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The Destruction Project

A work in progress, tech demo sort of thing. randomly generated, fully destroyable cities · By HarmsWaySoftware

Game direction ideas Sticky

A topic by HarmsWaySoftware created Oct 14, 2020 Views: 229 Replies: 4
Viewing posts 1 to 3
Developer

Submit your ideas for where I should take this project! I check often and will take suggestions seriously

(+1)

Looking good so far. Here's some feedback from my play through:

  • F should to enter/exit vehicles
  • Mouse sensitivity is way too high for my dpi (2600)
  • Is stamina necessary?
  • Vehicle brakes could be stronger
  • Hard to tell where the entry point of vehicles are; should just be whatever vehicle I'm looking at within a range if it's not (imo)
    • Rewatched the gameplay video and I now see you have to basically be touching the vehicle
  • Can't free cursor when in a vehicle
  • Vehicle un-flipping is a great feature
  • Vehicle momentum should stay when you exit it
  • Cursor doesn't free on Backspace if it's not free already
  • Parked the excavator to the right of the heli pad and when I tried getting in the heli, it put me in the excavator
    • Not a bug, I was too close to the excavator (see "Hard to tell where the entry point of vehicles are...")
  • Cars snap to face (north?) when you get in them
  • Being able to move the camera around in vehicles would be nice
  • I fell through the map when I got out of the excavator as it flipped over
    • Have a plane under the map that takes you back to the surface when the player collides with it

IMG1 - These fences start fallen over
IMG2 - Am I a small, floating cube?


Performance stats:
Running on a laptop: Gigabyte Aero 15 Classic XA
CPU: i7-9750H
GPU: RTX 2070 Max-Q
RAM: 16GB
240Hz 1080p display

CPU usage: ~20-35%
GPU usage: ~45-80% (that's a little high considering RTX 2070 even if it is Max-Q design. And yes, I confirmed it was running on the dgpu, not igpu)
Minimum framerate (that I saw): ~150

Developer

Thank you so much for your thorough feedback, this is exactly what I need right now. I'm seeing an overarching theme of "NEEDS BETTER INPUT" haha. I will address some of these issues by adding a controls settings window, I'll make that a priority to allow flexibility in the game. I made a bit of an oversight when it comes to mouse related controls, I've been building this on a laptop (using trackpad...) for the last 6 months of it. Amazingly I didn't even consider the fact that the dpi of a track pad might be a bit just checked, insanely low! I'll add a sensitivity slider in the next update.

Vehicle physics definitely need work in genera;, I'll be honest in that I am having difficulties finding the right settings for my wheel colliders ATM. A vehicle reset will be added in the next update. Regarding momentum and snapping issues; I've been trying to code a mesh deformer for the cars but am having some serious issues with allowing meshes to deform realistically when attached to an active object. The result is swapping meshes out at vehicle Entry/Exit for the moment. It's really dirty, but I am writing a limiter in currently so hopefully I can have player vehicles deform. I will try to at least have vehicles properly aligned if the deformer doesn't make the next update.

IMG1 - On their own? uh oh

IMG2 - A handsome small floating cube!

You didn't drop under 150 frames? Did you use the gun car or scud launcher by chance? My poor GTX 1080 bogs right down if I level more than 25-30% of the city, that's relieving news. the GPU usage is pretty high, I believe there is a bug where dust particles try to spawn but are denied, triggering  wasted render time, I will look into this as well.

Some of these are quick simple fixes, I plan on getting through these as quickly as possible, thank you for the reset player plane idea, I will definitely be implementing that. I really appreciate you taking the time to write this up! Fixes will hopefully be ready within a few days.

(1 edit)

Sounds good and thanks for the thorough reply. I didn't use the gun car or scud launcher, I'll have another play later today and report back.

Update: Found the gun car and frames dropped to 5-45 depending on what I was looking at

This looks like a really cool game!