Ty ty! Ohh rivals racing and pushing the abilities would be fun. Rivals were very present in our main ref (Outrun 2) so that's a fun post-jam feature
CriticalMammal
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Really liked this! Love the aesthetics, design and music choice all around. I liked the idea of a movement / grapple fps, though ofc some of the grapple movement was very difficult to pull off.
I got to around the third? level (red area with no floor and lots of those projectile enemies). Couldn't consistently get close enough to swing on those boxes haha.
Thanks for playing! A lot of the original concept sounded good on paper but had some inconsistencies when implemented. The nearby oil does catch fire, but because the dash has such a big "splash zone" you almost never can observe it following a trail. That and the cube stomps out fire pretty quick. Lots of balancing and tweaks needed! Appreciate the comment.
Ahh I broke some of this down in a twitter conversation: @CriticalMammal - arp tweet . In the conversation I was confused and thought it was the 'weird drums' sample at first but I only used the 'rhythmic bass' sample for the more percussive arps. 'weird drums' wasn't used at all in the song actually.
Lemme know if that's specific enough or if you want to know any other details.