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CriticalMammal

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A member registered Oct 17, 2014 · View creator page →

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Ty ty! Ohh rivals racing and pushing the abilities would be fun. Rivals were very present in our main ref (Outrun 2) so that's a fun post-jam feature

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100% agreed the magical-girl theming is a little shoehorned in atm. Thanks so much for the feedback! We definitely did have trouble finding the right balance between accessible fun and challenge that makes you want to keep trying. Will definitely prioritize more playtesting to find the fun side!

Haha totally agreed on the theme we wanted a Freedom Drive more than anything else lol. So glad the Sega-ness of the inspo came through, thanks for checking it out and leaving the detailed feedback! Will definitely be revising things and especially doing a sound pass on it.

Really great entry for the jam, dug the aesthetics and how much it had going on. The key art is incredible too.

Really liked this! Love the aesthetics, design and music choice all around. I liked the idea of a movement / grapple fps, though ofc some of the grapple movement was very difficult to pull off.

I got to around the third? level (red area with no floor and lots of those projectile enemies). Couldn't consistently get close enough to swing on those boxes haha.

This is kind of freaking amazing.

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Thanks for playing! A lot of the original concept sounded good on paper but had some inconsistencies when implemented. The nearby oil does catch fire, but because the dash has such a big "splash zone" you almost never can observe it following a trail. That and the cube stomps out fire pretty quick. Lots of balancing and tweaks needed! Appreciate the comment.

Ahh I broke some of this down in a twitter conversation: @CriticalMammal - arp tweet . In the conversation I was confused and thought it was the 'weird drums' sample at first but I only used the 'rhythmic bass' sample for the more percussive arps. 'weird drums' wasn't used at all in the song actually.

Lemme know if that's specific enough or if you want to know any other details.

It's not very clear but you you need to time consecutive button presses with the sound/light effect. Working to improve communicating that sort of stuff better and a couple of other things, in an update soon.

Really love that you can establish orbits, and the presentation is great! Really nice audio design to make everything pop.

Ah thanks for letting me know, I think I've seen that once during the brief testing I did before submission too. I'll look into it