Thanks for the comment! The door is actually 4 blocks wide, and is always represented as that on the map! Also the map size varies from job to job and it is random when generated but the door spawns at the same spot every time!
CrossbowKnigt
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Loved the idea, it was fun to play, but the shooting mechanic was a bit unfair as it changes in a way that requires the player to keep focus on where the mouse is relative to the ship and that makes it a bit weird for me, would be better if it aimed at the mouse or maybe the mouse position relative the screen.
Great game! Also art was fantastic!
This game was really nice, the concept is cool for a puzzle game!
I think the game would benefit from improving a little bit the platforming mechanics, specially implementing a coyote time or something to improve the jumps, there was a "hard" jump on level two where you couldn't see the other side, and was almost at the limit of the jump distance, but in general really good!
Sorry to hear that! I would love to hear why you couldn't figure out how to play! It would be a really good feedback for us!
The main goal is to map the random level that is generated as you select a job, leave through the door to enter the dungeon and try to draw what you are seeing! When you think you are done, hand in the map to your boss, and they will tell you if you did it right. If so, you will be rewarded with some cash and you can start the loop over!
Thanks for playing and for leaving a comment! Again, we would love a more precise feedback, and that you gave it another try later!