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Crucible

38
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2
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A member registered Apr 19, 2019 · View creator page →

Creator of

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I'm glad you enjoyed playing! The only post processing effect I used was a little bloom, other than that it's all baked lighting.

Thanks for the reply!

the dice determines damage and area of the large attack, but that is not communicated clearly and it doesn't really make a big difference sadly

I love the look of this game!

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This game is really addicting I spent like 30 glued to it, amazing job!

This has forever changed how I will view game development! I didn't know such a life changing game could be made in 2 days. 

This might just be the best art of all time!

Best Game -> This game!

Best Movie -> This game!

Best Painting -> This game!

Best Music -> This game!

Very good puzzle game! I had fun playing this!

This was a really enjoyable game I liked how the to dodge out of the way it forced me to reroll my weapons. Very creative idea for the game!

Thanks for the reply! 

The enemies start off spawning really slowly and they might have gotten stuck on the platform right above the player.  I meant to fix that but ran out of time.

Thank you so much for your feedback! I'm really happy your enjoyed my game!

I broke it, I went into the options menu and looked at the controls, but the controls window got stuck on my screen even when I pressed "new game." I closed it and opened it back up but now it won't let me press any of the menu buttons. I also deleted the files and redownloaded them but it's still bugged. It's pretty though.

Thank you for your feedback! One of my bigger mistakes this jam was spending so much time making the secondary grapple ability. It can be used to launch physics objects, but I ran out of time and wasn't able to make it a more important mechanic. I like your Idea for the more forgiving grapple I think that would have made the game a lot better.

This game was really fun! Tried my best to burn the sorcerer. Very creative take on the concept!

I like the concept but I was having some trouble with the controls

Well even though my marriage will be tepid and unpleasant, I still really enjoyed the game!

I made "the end" spell "Ten deh" so I have to rate 10/10. Amazing Job

You made this in 4 hours? How?! This is incredibly well done and it's a very creative take on the prompt!

Thank you for your feedback! You can kill the enemies just by bumping into them or throwing an object at them with the tether, I had to cut corners on them sadly.

The polish on this is incredible everything works so well! How did you make this in 48hr? 

I was just stacking the monkeys without connecting them on the first level lol. but once I found out what I was doing wrong it was pretty fun puzzle game

This was fun to play! but I do think it needs more tiles as it does get repetitive around the end

I don't know if there is a time limit but the combination of me going the wrong way and the bomb ticking speeding up as I went really sold the urgency

Really well done I enjoyed it

Took be a bit to figure out what was going on, but overall it's a very fun game!

My only complaint is that there isn't more. 5/5 Great job! 

Your right! I never even considered zooming out the camera (probably because I knew the levels). The next game jam I do I really need to get some playtesters other than myself. Thank you for your feedback! 

This is my favorite game so far! It reminds me of Rick and Morty A Rickle in Time episode. 

Not being able to see anything made it so much more intriguing to explore, I also liked how the points disappeared as I explored so I had to become familiar with the space I was traveling in.

Thank you! I really appreciate the feedback!

I really liked the art I think that this is the best looking game I played so far,  but I had some problems with the torso jump.

1730 was my score, my screen was slowly getting consumed by the balls! It was fun and I liked the simplicity of it.

Some of the levels were pretty difficult, and it is a really fun brain splitter overall!

Thank you for your feedback! I didn't have the time to add an in game tutorial, my original plan was to slowly introduce all the buttons for the money category then throw the other three at the player and start the game throwing the player in a out of control scenario. I ran out of time though. And thank you for mentioning that the employee rating is kinda confusing, your right! I completely forgot to explain that in the help menu :(. The gist is if the if a control bar is below 25% it subtracts from the employee rating and if it is above 75% it adds to the employee rating.

There is only so much fun to be had, tbh I only made it expecting a player to play it once or twice for <10-20 min due to the exponential difficulty curve. And clicker games without automation get tiring. I defiantly started with way to much scope. 

Oops I misunderstood how the PC, Mac & Linux Standalone build worked, Thank you for telling me! I updated the game page's supports to the correct one.

That was a trip! 10/10

This is the best game I played so far!

I'd love to see a speed-run of this game!

Awesome!  Thank you for playing!

Wow this is a creative use of the Out of Control prompt, and it's really fun! I played the last level 3 times trying to get into the hole under the spinning collider. Good Job!