Surprising amount of polish in the art. The illustrations are adorable and there were some nice touches of sound design to pair with it. Reminds me of those old "impossible quiz" flash games.
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Hatchling Havoc's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #303 | 4.296 | 4.296 |
Overall | #960 | 3.679 | 3.679 |
Creativity | #1498 | 3.593 | 3.593 |
Enjoyment | #2057 | 3.148 | 3.148 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All minigames are themed around different interpretations of "scale": dragon scales, balancing scales, music scales, size scaling, etc. There is also the core mechanic of cursor scaling.
Development Time
Comments
As a total noob, I couldn't figure out what I was supposed to do 😅overall really loved the aesthetics and art, and props to the team for making so many unique mini games in a single jam!
Man! I was not expecting this to be so fun! How you managed to make so many great, scalable mini games is beyond be, and it was so fluid going between them all. It gets seriously hard, but I got that first leaderboard place after a number of tries!! Very proud of that.
I wish there had been some more sfx throughout is the only thing, as sometimes I didn't realise my cursor was stuck, or if I'd deflected a meteor etc. I also found my cursor movement was a little delayed. But the music was super charming, art was incredible, gameplay loop brilliantly balanced. Having the cursor play a mechanical role is something I've not really seen elsewhere either. Top tier!
Love the art style but mini games are really hard to understand at first
Loved the Warioware feel of this game. The art was very charming and cute, I particularly loved the screaming dragons in the size ordering game. I liked the game a lot. Good job!
Impressive work! Loved the style of the game, and the variety of gameplay. I had to play it a few times to work out the mechanics of some of the mini games (still not sure what I was supposed to do to those lil guys standing in a row) and at times it felt a bit too fast. The cursor speed scaling is an interesting concept, but the balancing could def use a bit of work. Not sure if it was because I was on full screen, but cursor movement felt weird? Like it was a little delayed? Nitpicking aside, this was an ambitious concept and I think you pretty much pulled it off, well done!
Really fun minigame hell! I love Warioware!! The puzzle game is my favorite one!
Fun game that definitely deserves a full release. Great job! I liked the creative interpretations of the theme scattered throughout the microgames.
I thought the choice to allow objects in the game to block the cursor was clever, but it became a little frustrating on some of the games when it didn't seem to fit. For example, you can collide with the hatchlings on the protect and balance games, which felt out of place since those specific collisions didn't really add to the gameplay. That said, this is a small polish thing and I'm sure there were bigger fish to fry during development. In a future update (if you plan to update the game), it would be nice if there was a little more time to react to some of the games (the boulder and beach ball ones come to mind, specifically).
All in all, well crafted and creative. Keep making games!
that was a while ride, gotta chatch on quick befor you lose, that was fun also the art is amazing.
I like the visuals and ideas in the game a lot, but I feel like the minigames could be better. I didn't understand a lot of them
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