WOW. This sounds like a big step. All of these things will go a long way towards making DMHelper the only choice!
Crystalweb1@verizon.net
Recent community posts
I originally crossed paths with DM Helper awhile back. I dl'd it for the free try, but went back and payed for it at DM's guild. OR maybe DTRPG.? Anyway, after dl'ing the new version 2.0, I repurchased through Itch.
What a great job. I've also posted about this program on my facebook page and told some of my friends to check it out.
Keep up the great work.
I may have to reshuffle my Patreon to support you guys better!
Thanks so Much!
Leon
I've tried a few ways to get this to work, and so far the animated maps freeze both of my computers. I have a desktop I do most of my work on, then move to my laptop. I play with a projector. I currently run two campaigns, one an OA game and a standard startup that will move to a FR 5e version of Thunder Rift. (I love those maps, and they are perfect for this kind of software.)
I have a few really nice Ideas that i'd like to roll out for some of the dynamic dungeons maps. They bind the system right up, though. Any suggestions to get this to work better? I've tried maps from more than one source, and I've tried different sizes. I've mastered stills, so this is next on my agenda. The Dynamic dungeons run best on native MS media player. I tried the VLC application, but oddly enough it was worse, with weird screen blackouts.
Suggestions?
I'd like to ask about a feature request. This is the first time I've ever done this, and i own the discs for everything TSR made for D&D. The discs.
So, I was inputing some stuff in the bestiary for my campaign, which is an Oriental 5e campaign. First, I'd like to suggest a button that makes a copy file of a monster. Like, go to Goblin, hit copy, The software generates Goblin2, or something like that. Then, you can manipulate that file and go back and hit the save campaign button, and it saves.
There is some weirdness in making custom monsters. I have to hit new monster, type in the name, hit save campaign, and then input the information, then hit save campaign again. the software doesn't save if i don't do the first three steps. It erases the new monster info I've input, in fact. It took a while to figure out what I was doing wrong.
Id like that to be new monster, name, input info, save. It would be nice to have a save button in the bestiary screen somewhere so I didn't have to jump out to the main page. Thanks.
I have a 32 bit laptop running WinXP, SP3. It has my copy of e-tools and Dundjinni (As well as my CR 2.0) on it. All of my working software for RPG's seem to require the XP environment, or they get wonky. So, I can make maps with either program, and transfer them via cloud to any other computer, DL, and use DMhelper to set up the game. But, I'd like the option of JUST using this laptop, which would require a 32 bit compatible version of the program. I have a 64 bit laptop, too, but it's win 10 and not compatible with my other programs. It's also the least happy running DMHelper.