Thaanks glad you liked iit :D
Cuaco
Creator of
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I am proud to announce I was able to save the two towers that were identical to eachother with the power of "spin to win", I am also not proud to announce what I did after the countdown was over. Really nice game and simple controls linked to the movement of the wrecking ball let to some nice skill mastering. Good Job :D
I loved seeing this concept of "leaving yourself frozen behind" applied to this jam!! When discussing ideas we were going to use this concept in a kind of racing game but decided to move on after some thought. I really liked the idea and this game implements it very well. Really loved the art and the design of the levels, very suited for a jam.
If I had to give a bit of feedback it would only be two small usability additions. When dying, the other "corpses" shoudln't despawn in my opinion, as it makes players need to redo all "freeze character" cycles again if they miss a jump after "completing" the puzzle. On the other hand, having some UI information to know which direction are your non-screen frozen blocks would be nice to avoid blind-jumps and maybe give information about how much time does a frozen block has left.
As said it is a fantastic game and I enjoyed it entirely. Great job!!
Ohh nice thank you very much!! Actually, while working on this we've ended up really liking the idea and we are planning on keep the development going in order to release a complete small game.
In case you would be interested in following the development we'll probably be uploading news on either one of our linkedins:
Thanks for the review and yes! readibility was a great challenge during this game's development so I am very happy that you pointed it out hahahha
On the other hand what you experienced was indeed a bug, in case you give the game another try be careful with freezing the virus on the edges of platforms jejeje
Thanks for the feedback 😁
Cool idea and well executed, the controls are intuitive and the art is cool, also the bonfire detail is really cool. If I had to add something to the game it would be having more and distinct events after passing the day, and some more interaction, but it's really nice for the timeframe and a solo developer, well done!
Really good job on the main mechanic of the game, it is really cool and it has potential. If I were to give you feedback I would tackle mainly the level design and trying to exploit this mechanic as much as possible. I found the sliding mechanic very fun and you could play with that by keeping the momentum of the character for example. I can imagine a level where you have to time jumps to throw ice blocks in front of you to keep forming a path of ice :D