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Cypherwulf

3
Posts
A member registered Jun 03, 2017

Recent community posts

More bugs found.

I'm using a PS4 controller with input mapper

Started a new game by accident because the analogue stick is either unresponsive or too responsive. Seems to err to left and right more than up and down which has caused some unintended things to happen before, like accidentally switching languages while trying to scroll down the menu.

After leaving the first room, the square button somehow because a jump with an attack and circle became the normal attack button. There was no way to change this back.

I continued on since it wasn't game breaking, but a few rooms later, after I had jumped on a platform and killed a few enemies. Jump stopped working altogether and because the throwing dagger attack. Square and circle buttons both became the normal sword attack. As this was game breaking, I had to quit the game.

-When first entering the controller screen, both the keyboard and joypad appear overlaid on each other.

-">Got It!" and (A) are not aligned on my 1600x900 monitor. It was in fullscreen but not tested on windowed.

-In the menu, you should be able to use the D-pad instead of the analogue stick. I accidentally hit a diagonal on the analogue stick and changed the language unwittingly.

-Did not like how I couldn't move my character at all while using the weapon. It made the character feel stiff and lacking in agility.

-The inconsistent sprites and text broke immersion. The numbers in particular felt like a placeholder.

-Monsters took a really long time to die, and I was usually just spamming the same button. There's almost no attack variety, like different types of swings you can chain together. It felt like a grind.

-The monster sprites honestly did not look good. It was hard to tell what anything was, and they didn't look very cool or memorable. The artist should focus on design fundamentals, looking at other successful monster sprites for inspiration.

-Lack of agility and variations on the main attack are in the most need of improving. Those above all made it not as fun as it could be.