Thanks! I'm glad you enjoyed the puzzles and felt the difficulty increased at an appropriate rate. I'm definitely seeing that the mechanics of the dangerous tiles (red and spikes) weren't introduced sufficiently well for many people, and thereby there was some confusion about how they worked: something I'll try to keep in mind for the future, of course. I will say in my defense that I tested all the levels before submitting, and they all should be possible, though level 10 does feature a unique challenge where the knights must be in the proper position before you leave the starting area.
Daeridanii
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A member registered Jun 11, 2021 · View creator page →
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Bridge your soul with your enemies to puzzle your way forward!
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Thanks for the feedback! I agree with you that the spikes didn't ultimately turn out to be the sort of danger I wanted them to be; perhaps they would've worked better in a game with a continuous timer rather than turn-based time. Regardless, it was a fun concept to explore and implement. The undo button is a good idea too: the code does actually store the last move the player and knights have made, so it probably wouldn't have been to difficult to implement (though I've fallen into the trap of "easy to implement" before, haha).