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Daeridanii

10
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2
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A member registered Jun 11, 2021 · View creator page →

Creator of

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Thanks! I'm glad you enjoyed the puzzles and felt the difficulty increased at an appropriate rate. I'm definitely seeing that the mechanics of the dangerous tiles (red and spikes) weren't introduced sufficiently well for many people, and thereby there was some confusion about how they worked: something I'll try to keep in mind for the future, of course. I will say in my defense that I tested all the levels before submitting, and they all should be possible, though level 10 does feature a unique challenge where the knights must be in the proper position before you leave the starting area.

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Thanks! I'm so glad that you enjoyed the guards' dialogue: it was a fun little detail I had fun adding. Thanks for the suggestion too: it's always good to hear how things can be improved in the future.

Well done! A really creative concept; chess moves in a roguelike work surprisingly well. My only critique is that I felt like there wasn't much incentive to grow your army: some sort of scoring could be neat. 

Thanks for the feedback! I agree with you that the spikes didn't ultimately turn out to be the sort of danger I wanted them to be; perhaps they would've worked better in a game with a continuous timer rather than turn-based time. Regardless, it was a fun concept to explore and implement. The undo button is a good idea too: the code does actually store the last move the player and knights have made, so it probably wouldn't have been to difficult to implement (though I've fallen into the trap of "easy to implement" before, haha).

Thanks! It was really a matter of deciding what I wanted each level to introduce or showcase and working backwards from there to think about how I could get the player to contend with that.

Thanks for the feedback! You're right that the collision between characters is a bit wonky: I spaghetti'd it together when I realized I couldn't put it off any longer. I also really like the suggestion about toggling the link with a single knight with space - would've made for a handy shortcut.

Thank you! They were fun to put together!

Really clever puzzles and I love the soundtrack!

Thanks! Having played yours, I can definitely see the similarities! 

Thank you! I'm glad you enjoyed it!