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Vagrant King's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #674 | 3.730 | 3.730 |
Presentation | #1489 | 3.270 | 3.270 |
Overall | #1655 | 3.153 | 3.153 |
Fun | #2907 | 2.459 | 2.459 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can add other chess pieces to their teams. However when these pieces are captured, it also results in a game over for the player.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really cool idea. Although it didn't seem like it mattered if I was in a space my enemy could attack. I'd love to see where this game goes.
Would be cool if it autmatically showed all possible moves after you made a move, feels like an unnecessary extra click right now. Very cool concept tho!
The game could use some streamlining with the controls but honestly this is a really good idea and I like the presentation. I would keep working on it, if I were you.
I like the take. Aesthetic is neato as well.
It looks interesting and seems fun, but the movement is annoying and at one point the game the game completely froze. The last problem I found was for some reason the audio was only coming out of one ear.
Well done! A really creative concept; chess moves in a roguelike work surprisingly well. My only critique is that I felt like there wasn't much incentive to grow your army: some sort of scoring could be neat.
excellent implementation!
Very nice style, i would like some "scoring" system, and maybe if i could move the piece with the keys when i am not near "enemies"... i like it!
Very cool idea, the concept is great, it crashed a few times on me while I was playing, but I can see what this game could eventually become and I like it.