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Damayasturovia

11
Posts
A member registered 29 days ago

Recent community posts

I love the art style, use of two different interpretations of the theme is nice, and the puzzles, while challenging, are fairly so.

Colliding with enemies doesn't seem to do anything, rendering the game without any way to lose, and I just don't see how it related to the "Built to Scale" theme of the Game Jam.

This is a great game and a good concept to work off of, building things together out of random objects. The only thing I can complain about is how hard it can be when you want to find one specific object, but that's likely just my need for it to be even.

The game is great looking with a cool concept, but also has a strange tendency to shove the player into geometry, forcing them to fully restart. Twice within 5 minutes I was forced into the floor and had to restart.

Decent, although the loop of gameplay requiring so much waiting with no interactivity can make it rather boring. I did like the take on the prompt of the Jame Jam, however, and while the design is simplistic, it isn't bad by any means.

The game really needs some sort of explanation as to how to actually play it. I'm not sure how to do anything except kill the two enemies on corners of the map. Furthermore, I don't know if this is a glitch or not, but running into walls or the gnomes at the window drains health, and even after death, it was possible to walk around. I assume this is due to itch.io removing features as the description mentioned?

Having come back to the game after this, I managed to figure out the block system, and get a lot further into it. The block system, although a bit clunky to figure out at first, does work well for some open-ended puzzle solving, and making it so enemies give you block is a clever way to make a player have to engage in combat without making it feel too much like grinding. I will note, I did seem to come across one bug, which is when you die with a bridge built, that bridge remains there, and if you get more blocks from killing enemies and reset the prebuilt bridge, it gives you both sets of blocks. This makes it easy to theoretically build infinitely long bridges. Other than that, the game is decently well put-together, and I can see I was a bit hasty in my initial review of the game.

I really enjoyed this one. Good art, music, a fun gameplay loop, and a decent game idea. I could honestly see this as a game I would download on something portable to just play on the go.

A decently fun short game, although I feel like what the square and triangle do could have been properly explained somewhere in the game.

Movement entirely failed to work, and the game had strange lag spikes every time an enemy died. Made it very difficult to make any progress whatsoever.

The mechanics regarding wall-jumping and building bridges weren't explained particularly well, and the second segment of the game was completely impassable as the second terminal for the bridges had no blocks. Good artstyle though, and the gameplay did seem decent.