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Bathophobia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5012 | 2.224 | 2.308 |
Style | #5212 | 2.298 | 2.385 |
Overall | #5506 | 2.224 | 2.308 |
Creativity | #5968 | 2.150 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is an "endless" runner style game (not really endless) that is representative of the deepest part of the ocean (11km).
Development Time
48 hours
(Optional) Please credit all assets you've used
thenounproject.com
- Squid Image: my.taa
- Sperm Whale Image: Olga
Unity Assets
- UnderWater Diving: Ansimuz
- Pixel Character | Enen Collection Vol.1: Moenen
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Comments
cute game! i liked how the diver would spiral out of control after colliding with something and the change in water color as you got deeper was a nice touch!
Cool idea, unfortunately lacks any reason to dodge the sea creatures as they dont seem to do anything, not even slow you down.
Cute game! It was a bit strange to see creatures just spawning on top of me at around 600 meters, same with the whale earlier on it felt like I had half a second to move away from it. Good job though! -Kaylee
Bro is invincible but afraid to water
Colliding with enemies doesn't seem to do anything, rendering the game without any way to lose, and I just don't see how it related to the "Built to Scale" theme of the Game Jam.
You definitely bring up good points. I will likely add triggers to the sea creature objects after tweaking how/where/when they render. My take on the theme was requiring the diver to travel the distance of the deepest part of the ocean (about 11,000 meters) to end the game. The diver sprite apparently descends about 3.5 times faster than their hypothetical "real-world" terminal velocity though (if the calculations are "accurate"). Thanks for playing as well as the feedback.