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DangerousJack

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A member registered Jun 16, 2022 · View creator page →

Creator of

Recent community posts

Very cosy. More levels and unlocakable dogs and I'd buy it. 

That first jump level....

 "I will find you. And I will ... you"

No but seriously... great game and love the breaking of the 4th wall too. 

Nice.

"I think I found a bug - in the level with the falling boxes, a box fell on my head and pushed me out of the screen." this happened to me too ! but hey! maybe it works with the theme of nothing can go wrong in an ironic way. 

Anyway great work guys. 

Nice art work. Feel like there should be 0 lives in this game... but maybe that would be totally unfair! 

Nice concept! 

Nice character art! My 2 cents if you want it... would be infinitely better with a run / move speed change.  

This is a great concept. Obviously would be better if vs CPU (even if cpu is not factoring in the consequences of the moves.. explosions.. Would be crazy to play against stockfish and see what happens... like does the computer kill itself?) Nice idea! 

Good fun! Love the idea of escaping and being put back in the cage. 

Has anyone got the legendary STOUT STOUT STOUT STOUT STOUT STOUT order yet?   

Interesting idea. Wonder how many endings there are? 

This art style is "chef's kiss" 

Ha! My mistake! It was room 5 that I was struggling with. The two drills under the key! But yeah, I got stuck on room 6 until I saw the slope and was like huh... what's this slope for ?? 

Thanks for the suggestions! I'll get a Linux build from Unity next... bit hesitant to do so as I don't run Linux, so won't be able to test if the build works or not — but let's see what happens! 

I'd love to run a Patreon, but I feel like I don't have enough content to keep it going long term... But sure, this is something to think about.

I'll post an update once I've added linux support!

Thanks for reaching out! I really appreciate it.

(1 edit)

Great game Mark! 


Still haven't work out room 6. 


Contrary to the below comments, I like the retry button and that one mistake can cost you. It's not so bad... only takes seconds to get back to where you were and encourages experimentation. 


I can see how this can expand into a whole bunch of levels. Maybe using subkeys to gain access to locked off sections within the level. Or maybe using electricity to power things? Electro magnetism right ?


Weirdly, I started to feel a bit attached to the magnet (no pun intended)... Maybe there's something in that? Like giving it two blinking eyes? that follow the player's location? 

*edit I have just realised the magnet has eyes already. Probably why I’m so attached.  


Can't wait to see where it goes! 


FYI, you inspired me to put my game on Itch and come out of the shadows! Thanks!

Hey, 

Hungry Galaxies is now published on Itch

Go check it out here.