Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Daniel7400

13
Posts
1
Followers
A member registered Apr 08, 2020 · View creator page →

Creator of

Recent community posts

Yeah the first time through it tells you a lot, but any following attempts shouldn't have the super long intro. You can also disable that in the settings by checking the "Skip Tutorial" checkbox. Assuming you aren't in the tutorial intro, there is a button in the bottom right corner that says "Ignore them and Jump out of the plane" which will skip the rest and just let you play.


Glad you enjoyed it!

A nice Slay the Spire like that fits the concept well! Only thing I would mention is the enemies not having any sort of animation or anything was a little jarring at first, it seemed like I ended my turn and it was just my turn again. Otherwise a very solid game!

Definitely an interesting take on the "Build to Scale" theme, and an enjoyable little puzzle game!

I got the bugs good, rocket go boom! Nice game

I really liked the idea behind the voice system and seeing it work was really cool! I did have some issues where the volume detection didn't seem to always be right, so I would be pretty loud and it still got smaller. Otherwise I very interesting game with a solid foundation!

A very nice take on the scaling theme and an overall joy to play! Only complaint is having to wait around for mana to come back, maybe it can be if you are actively casting and/or in the air mana doesn't come back but after landing make it recharge quickly?

A good little experience overall! A visual indication of how much time was left would be nice, and the hit boxes on walls/platforms felt a bit off, but otherwise nice.

I really liked the idea and loved the art! Only complaint is the little guys on the guns would just keep shooting off in the distance even with no other enemies on the screen. Otherwise very solid entry!

Somethings didn't seem well explained, but I really liked the overall idea and magic system!

I like the idea and it was pretty fun, I also liked the shop where you can get upgrades between rounds! I will say the BGM was very loud and not having a way to turn it down was a bit sad. Also, unless I missed it there didn't seem to be a way to deal with the bad guys and I got stuck a couple of times because I was too small to leave the area. Solid entry!

I liked the take on the theme and thought the pixel art was very well done! I do wish there was a background music track as it felt kind of empty without one. I also had it where enemies seemed to spawn directly in front of me as I was walking there.

A solid game, with the only real complaint being that the text of the [SPACE] and axis kind of get in the way of seeing the "Y" direction sometimes. Visuals were clean and music was pleasing!

I liked the overall idea but as mentioned in other comments it is a bit too short. Also, I think a mechanic to maybe see a preview how things would change after swapping would have been a nice addition. Good work!