Fun game overall! Loved the gameplay loop and the small details like the sprite changing when on the ground :) you know I gotta be rockin that krusty krab hat
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I liked the graphics and sound design! The puzzles were fun too, the premise of the game also being pretty cute, set in a winter world. One issue I often ran into though, was the camera working against the platforming, where I would try to line up a jump, but the camera angle would occlude my character either horizontally or vertically. Freeing up the player character should fix this though if that's a route you'd want to take.
Fun game with neat platforming, nice job!
I liked the minimalistic graphics! The game really did have a similar feeling to wario-ware (though I've never played wario ware). The mini-games were fun to figure out, and I felt that there was a clear progression to the stories being told through each. One thing though, is that the size of the install is rather large, but this might just be a quirk of the engine. Additionally, though the scenarios depicted in the minigames were distinct, some of them felt repetitive gameplay-wise, i.e moving right. But overall, nice job!
Got to 200!
I enjoyed the gameplay with the health bar also serving as ammo for heavy attacks and overcharged batteries leading to a boost in move speed. I also felt that there was great player feedback, with a satisfying damage and 'kill' sound when attacking enemies. Additionally, just a personal opinion, though the walking sound was a bit wacky, I really liked it, and felt it complimented the robot.
At a point, the difficulty sort of plateaued, I feel one solution would be to increase battery decay as score/time increase, or like Dimensions2003 said, add more enemies.
Fun game!
Stunning graphics! I especially like the character art and backgrounds. Like others, there were some confusing parts where the 3d aspect of the terrain implied solid ground but didn't actually collide with the player. I'm personally not one for puzzle games (because I'm bad at them), but I really enjoyed the main element/platform drawing mechanic and overall progression of the game!
Love the music and feel of the game! I had a great time despite being horrible at rhythm games. Dashing around and dodging bullets was really satisfying, and I felt that the spider's attacks were all unique and interesting. One minor thing I ran into (literally) was the bottom wall of the game, where after a certain point, the player is occluded by the wall and dodging becomes a lot harder. Great game!
First off, that is an amazing logo. Fun game! I enjoyed the swinging, it felt really satisfying having close misses with the spikes.
I kept dying around the ~230 mark :( guess I just gotta git gud.
[There was an image here but itch wouldn't let me comment with it]
Overall, the game has a nice aesthetic, with the music fitting well with the neon graphics. If I could add one thing, It would be maybe some graphic of spikes or spinning sawblades at the top of the screen to convey a greater sense of urgency to the player. Other than that, I had a good time playing your game!
Thank you so much! Yes, I am aware that the name part is confusing after watching a few people playtest my game (after the jam ended unfortunately :( ).
As for the windows teleporting off screen, I was actually aware of this during development and made it so that if you double clicked the desktop icons, the window would be recentered onto the screen, but I was (and am still) unsure how to convey this to the player, but for now, it stays hidden in the description of the game page.
Glad you enjoyed my entry!