I'm pretty sure we used Mixamo in last years Jam and it was fine, you can use your own custom meshes with the animations you don't have to use the default ones.
Dast_
Creator of
Recent community posts
Hi there, we played your game and had some feedback:
This is a weird one to rate because the game itself is technically really good. The music is cool, the aesthetics are gorgeous, the game play is simple and fun...the problem is more with the theme.
I understand how it's related to the theme: as you go over different colours time is affected differently, however the whole concept of time as a mechanic seems almost like an after-thought; like Neon Dodge was a totally different game and the time aspect was added after the fact.
Not that that's a problem but it should be more apparent (a the very least through some instruction or tutorial) that time is a mechanic in the game.
As it stands, it's a really good game over-all but it would definitely benefit from a bit of explanation.
Hey, we played your game and had some feedback:
Overall it's really strong, the theme is good, the sound is good and the aesthetics are all good.
The gameplay is fun and interesting but lack of actual tutorial actually made it pretty hard to pick up and play...after enough trial and error we figured out what to do but for something so involved you really need to spell it out for people.
The character creation was funny, and all the menus were really solid.
All in all it's a really good game and we'd give it a 5 with a tutorial.
Hi IndieCrusader,
Thank you so much for your feedback we really appreciate how much you enjoyed our game!
I'm afraid we ran out of time a bit and weren't able to polish out the bugs or flesh out the game play, rest assured we will take your feedback to heart and work harder in the future.
Thanks again for your lovely feedback :)
Hi we played your game and had some feedback:
The simple game play is fun and interesting, the idea of shooting the time sphere is cool and the use of sound and visuals to indicate the literal ticking clock was great.
The sound was good and it looked nice too, I'd say the only problem I had with it was that the map wasn't big enough and there weren't enough different enemies for how simple the concept was.
Over-all really great job!