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Daugsilius

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A member registered Oct 31, 2022 · View creator page →

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The monster vs city infinite loop is a brilliant design choice, well done !
Goes very well with the goofy art style :)

I wish my own entry was this high quality.

So sorry !
It's hit or miss, it has run completely fine for some of my friends and not at all for others.
I suspect a dependency issue with the .NET version on windows :(

Thanks for trying it out though :)

Your words mean a lot :)
These were my first ever devlogs, so that makes you my first ever responder - with a hilarious username.
Congratulations on your own entry, by the way !


I wish I had been more serene throughout the jam, so I could go look at other people's devlog or discussions.


I think that the "having fun" part was not very present this time - or at least overshadowed by all the struggles and fatigue.
But it has revealed several things about myself (and my tools :D), and I'm thankful for that.
And in the end, I have created something new. That's always worthwhile, and as underwhelming as I find now, I'm proud of it.

Cheers !

Very trippy entry, interesting take :) 
Starry sky at the end reminded me of Outer Wilds, and otherwise the entire playthrough reminded me of this video :


Super nice, really cool idea !!
I'm really struggling with the controls on a French keyboard, but it's very very impressive :)

Simple and very enjoyable !
Hitting the last two levels feel really satisfying, well done.

Well done!

I liked the concept ; it's short and pretty fun to play :)


Didn't see any bug!

my secret weapon : patience XD

Well done!

Indeed pretty hard, but super fun :)


Feedback

It feels like the spike hitboxes are super large.

Kind of hard to tell which star is, so I got confused with the keys.

When I finish the 3rd level, it just tells me "star A has been cloned" and restarts with 3 stars, so I'm stuck there ^^

Well done!
Simple and clean-looking, I like this.

My own first Unity game (that also features a cube avoiding obstacles) looks and feels way worse :D