Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DavePlunder

54
Posts
83
Followers
88
Following
A member registered Aug 22, 2019 · View creator page →

Creator of

Recent community posts

thank you

(3 edits)

Hello, the game looks promising, techniclaly brilliant, and I really want to like it but I have some issues with it. I hope this comes across as constructive criticism.
1) The music is very short and annoying, had to turn it off after a couple minutes it was driving me crazy. The dialog beeper sound is very annoying as well, please make it more subtle. An option to turn it off entirely would be very appreciated.
2) There are things I don’t understand. For example, sometimes I can’t move forward; the road ahead is clear, but the character won’t move. If I press the spacebar, it unlocks. I reckon those are junctions between map areas, but there really should be some prompt on screen to inform the user what they are expected to do...
3) During the first night, I found myself stuck. I pressed the spacebar and suddenly entered a battle against... who knows what. Only after setting up my turns did I realize it was a ghost, because the dialog told me so. That’s not okay... The fight with the ghost is really bad. It moves around without any visual cues (yes there is the hit effect, but when it moves you don't know where at first), and I have to hit it blindly, like in the game Battleship. That’s pretty cheap and awful IMHO...
4) I actually feel lost as soon as the game begins, with no clear objective or place to go. I start wondering and meet enemies and people, ok, but then the night comes and the ìdamn ghosts started pestering me and I quit the game mid fight. I don't know, the game feels buggy or very user unfriendly

thank you😁 enjoy!

Thank you! The full version is definitely coming

Thank you for your compliments and the video!

enjoy! 😉 

thank you! Yes too many arcade ports were rubbish sadly

thank you for your  suggestion !

thank you, enjoy!

Thank you, have fun!

enjoy 😊 

(1 edit)

Thank you! Enjoy😃

thank you! You’ll like the full version when it comes out then !

thanks, enjoy!

thank you 😁

Thank you 🙏🏻 I hope something can be done for NTSC users, we’ll see!

thank you😃👍🏻 enjoy

thank you😃👍🏻

thank you! 

thanks for replying😄 regarding #3, I swear to God I can reproduce it, I’ll try and record a video of it😂 awesome game btw

hello, congratulations for creating another masterpiece. I am reviewing it in Zzap! Italia and I have a few questions.

- is the megadrive pad the only controller that allows to use 3 buttons? I only got the game to recognize 1 button under retro virtual machine on windows using a usb pad.

- i noticed enemy hit points are restored if you stop hitting them before they die. Is that a bug or a feature?

- also noticed you can throw grenades even further if you not just hold the button but do so while running. Is that intentional?

(2 edits)

so that would also mean if I find the right character block I can actually get back on the path. Anyways if you want to find it in the map editor I think it won’t take long, I managed to leave the path on the left, at some point between the very start of the path and the near cabins

At the beginning of my very first game, since the guide told me I needed boots to walk on uncleared paths, a lightbulb sparked in my head and I did exactly the opposite: I ventured off the path without boots onto the snow, only to find out I could not get back to the path, I could only walk on the snow! Had to reset... I kept a snapshot of the bugged game if you need it

(1 edit)

Thanks for replying extensively 👍🏻yeah developing games takes tons of time and taking care of the finer details even more so. Kudos for the good job done so far, I really hope in an update that brings the game to its full potential

(1 edit)

Why such long load time? By the way the game is quite nice, could use some more polishing though. Enemy stats should appear before engaging combat (so one has a reason to decide to flee or fight) and they should also be updated during combat to reflect damage taken. Options that imply paying gold (such as paying monsters or praying at the altars) should show the cost. Fixing stuff like that would improve the experience considerably. 

Sounds great, I’m eager to try it. Kudos for a very polished game that now may be deserving of a wider audience than just Amiga aficionados

I found the original version a promising game but with one big problem: the first 4-5 levels where too easy, long and boring, thus making me lose interest in playing again because each time I had to start from scratch and play the long boring bit again and again. Has this been addressed somewhat?

Hey there Mat! :-) 

Sent!

(2 edits)

Hello, I am playing the game to review it in Zzap! Italy. Very nice game, playable and with a spot-on atmosphere, kudos for that! Yet there are a few issues you may want to take into consideration.

  1. I am stuck at level 6 because if I load the game, the screens are not reset, i.e: enemy nests I destroyed are still destroyed and objects I collected are still missing, but I need a bomb to blast and obstacle and there is none. I have a snapshot if you want.
  2. tile based movement for the character and baddies is fine but there are some issues that make gameplay frustrating. In crowded situations it's very hard not to get hit for 3 reasons: 1) you cannot just turn on the spot, you take a step in that direction, so often taking a hit is inevitable and 2) most if not all the times you cannot kill a baddie on an adjacent tile, the shot goes right through them (bug or feature?) and 3) destroyed nests still block shots, usually destroyed items in games aren't interactive anymore.
  3. In the 6 levels I played, I died only once in level 3 and several times in level 6 (outdoor), so maybe the difficulty curve needs a bit of balancing. Personally I don't mind it being quite easy most of the time, it is pleasant to play, so a sudden difficulty spike is rather annoying. I think the real problem is due to the difficulty in killing swarming baddies as I explained above.

oh ok I was missing the button "Create animation from selection" from the toolbar or menu !! Because it is not there all the time grayed out, it just appears when it is useable and I did not notice it. Thanks, everything else makes perfect sense and I’m enjoying making animations already!!

Hey there, I bought both editors :) I've been using Spritepad for a few days and I like it, but I cannot for the life of me find a  way to add frames to an animation. I have all the frames I need in the spritesheet, but copy/paste does not work. Help please....

Hello! Unfortunately the aim is way off, like half screen height. I'm using 4k monitor

Hi there, is it just me or playability has been improved upon the Craptastic release? I find Normal difficulty much more enjoyable/doable than the original.

Also, how many levels are there? thanks

thanks!! Good game, only lacks features to increase replay value. Personally I’m not fond of the control as in you can’t move the cursor over empty spaces. Makes navigating blocks unnecessarily cumbersome. Keep up the great work

(2 edits)

Hi, are there any differences / improvements over the original Craptastic submission? It remember enjoying it for a bit.

Great game all around, with high production values and very playable, pretty challenging too! I love that one can freely access unlocked levels, but unfortunately, progress is not saved to disk, or is it?

Your implementation of this kind of puzzle (previously unknown to me) is just great. I'm having tons of fun. Thank you. Really thank you.

Hi, looks great and the game dynamics are very interesting! Do you have a release date in mind for the full version?

Keep up the great work!

Hi, kudos for this great competition, very inspiring even for non-coders like me. When are the results coming?