Many thanks for playing. We are glad to know that "Pencil Neck Fred" got you many times =D Cheers!
DeadllySin
Creator of
Recent community posts
Wasn't expecting the voice lines and grunts. I enjoyed the art style and other audiovisual aspects. Gameplay wise, I found attacking being a bit clunky, seems the attack isn't a wide sweep as overhead and next to feet enemies aren't hit. Player collision box is also hard to figure out so dodging becomes hard. Cheers
Enjoyed the visual aesthetics and the classic defend theme. but I'm not sure about each attack being forced to be followed up by the teleport. It frustrated me more than was actually useful. Perhaps an intended design but the game already seems hard enough without this "attack punishment". If you revisit the project, maybe reconsider the teleport and it's implications. Cheers =)
The music theme fits the aesthetic described by the intro summary and every audiovisual element put together I had the vibe of being in a cyberpunk/dystopian future world. However, the gameplay is a bit hard to understand. Everything is too fast and I didn't understand what does and doesn't damage you. Do keep up the spirit.
Olá de novo Med, obrigado por teres jogado e deixado algumas notas. Espero que não importes mas vou continuar a resposta em inglês. The team agrees that some puzzles may not be fully understood at the beginning but we believe this enhances the overall stressful experience. We are discussing ideas on how to improve this whilst respecting the theme.
In relation to the math puzzle, we have handled the issue that we believe is not about a bug, but rather clarity of what's expected from player, (see point above). All in all, it's a game design choice that puzzles may not be fully correct to progress through the game. Nonetheless, thank you for feedback and we hope to see you back on a possible future major update.
Really great game; you had it all, graphics and sound which resulted in a great atmosphere. I would only point out the camera could be a bit higher, and the movement seems the character is giving way too big steps. Other than that, some audio random triggers could be minimized so player doesn't get used to them. Did you do everything by yourself?