Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DeadllySin

22
Posts
26
Followers
5
Following
A member registered Jul 09, 2019 · View creator page →

Creator of

Recent community posts

Many thanks for playing. We are glad to know that "Pencil Neck Fred" got you many times =D Cheers!

Wasn't expecting the voice lines and grunts. I enjoyed the art style and other audiovisual aspects. Gameplay wise, I found attacking being a bit clunky, seems the attack isn't a wide sweep as overhead and next to feet enemies aren't hit. Player collision box is also hard to figure out so dodging becomes hard. Cheers

Cool concept  but a bit too fast and confusing for me.  Found the controls a bit confusing as well, had to reload the page for read them 3 times. Perhaps a WASD movement or having each spell in a hotkey? Nonetheless every game elements was well placed.

Enjoyed the visual aesthetics and the classic defend theme. but I'm not sure about each attack being forced to be followed up by the teleport. It frustrated me more than was actually useful. Perhaps an intended design but the game already seems hard enough without this "attack punishment". If you revisit the project, maybe reconsider the teleport and it's implications. Cheers =)

The music theme fits the aesthetic described by the intro summary  and every audiovisual element put together I had the vibe of being in a cyberpunk/dystopian future world. However, the gameplay is a bit hard to understand. Everything is too fast and I didn't understand what does and doesn't damage you. Do keep up the spirit.

Olá de novo Med, obrigado por teres jogado e deixado algumas notas. Espero que não importes mas vou continuar a resposta em inglês. The team agrees that some puzzles may not be fully understood at the beginning but we believe this enhances the overall stressful experience. We are discussing ideas on how to improve this whilst respecting the theme.


In relation to the math puzzle, we have handled the issue that we believe is not about a bug, but rather clarity of what's expected from player, (see point above). All in all, it's a game design choice that puzzles may not be fully correct to progress through the game. Nonetheless, thank you for feedback and we hope to see you back on a possible future major update.

Thank you for playing and recording. Awesome play through. And a quick tip, you can still pass onto the next room with a not so correct puzzle, but at what cost =)

Thank you for playing and enjoying. Yeah I agree about the pacing can be a bit slow. However, the game is finished and research is done so time to look onward new projects =)

Hello sorry for not being able to play the game as it should. The game is set to only show the text after you pick the note held by mannequin blocking the exit, did you try to do this first? 

Thank you so much for playing and enjoying. Hope you had a great time, and who knows what comes next =)

Thank you for playing our game!
Sadly we didn't get a more polished version out in time for you to try. Give it another shot and tell us what you think =)

Looking for team or coder/artist to begin one

Really great game; you had it all, graphics and sound which resulted in a great atmosphere. I would only point out the camera could be a bit higher, and the movement seems the character is giving way too big steps. Other than that, some audio random triggers could be minimized so player doesn't get used to them. Did you do everything by yourself?

Great quality for a game jam you have a solid project to improve on. Wasn't expecting the second part and the way it introduced you to the mechanics.

The password part kinda kills the pacing. Long number to memorize and confusing laptop mechanic.

The monster look works well but not so much for the picture chosen afterwards. Also non skippable tutorial text is annoying since you die a bit fast

Yes, frame issues.

Interesting base idea but not really scary. Props to the same ship's horn sfx

"Failed to Initialize player."

First play through got stuck on a door; Second playthough got to the end of the timer but the graphics make it hurt your eyes a bit. Good game idea.

Too dark and no self light.. Could be better optimized.

(1 edit)

Unzipped and ran the .exe "The code execution cannot proceed because fmodex.dll was not found." Could not play the game. Won't give a rate at this state.