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A jam submission

A Princess saves a Dragon(TALP)View game page

A Text adventure literature jam game, about a princess and a dragon.
Submitted by XEevee — 5 hours, 3 minutes before the deadline
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A Princess saves a Dragon(TALP)'s itch.io page

Results

CriteriaRankScore*Raw Score
Writing#44.0914.091
Puzzles#53.7273.727
Story#54.0914.091
Tutorial#63.9093.909
Implementation#63.2733.273
Documentation#63.2733.273
Overall#63.7273.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Have you written a text adventure before?

No

What programming language/authoring system did you use to write this game?
Used Adventuron

Approximately how long did it take to write this game?
Around one week, writing on and off.

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Comments

Really enjoyed this game - gorgeous music and lovely atmosphere. Reporting a few bugs/issues:

You can’t interact with the ‘large crystals’ in the pond location – you have to interact with the pond and choose ‘2’ from the disambiguation menu. This is most likely due to ambiguous object naming in the code.

Another bug if you X SWORD after getting it – a code error means you can see two descriptions and part of the code.

ATTACK without specifying knight or wizard results in ‘You can’t do that here.’ It would be helpful to explain you need to specify whom you want to attack.

Hi XEevee, I really liked the 80s nostalgia of this game, with a modern-sounding music track.  Being a composer, I would have liked to have heard a couple more tracks alternating with this one, rather than just one and then silence, but that's just me.  :-)   I liked the graphics and the font was in line with the nostalgic look.  I got stuck though, and ran out of verbs and ideas to progress, so couldn't talk to anyone other than the dragon and couldn't progress past the cave entrance.  Maybe a couple of extra hints might be good, but  I did like the responses when you tried to do something crazy, like 'eat frog'.  :-D   I enjoyed it and wish I could have gone further.

Developer(+1)

Thanks for taking the time to try it out! 

Man, the track didn't loop? I can't believe I didn't catch that! I do apologize for all the bugs, really ran out of time to fix it there and this is what I was left with. I wanted to add more hints but that's probably considered "adding content" and I don't think I could've done that after the deadline. 

Hmm, if you enjoyed the crazy options like eat frog, know that kissing the frog is also an option. 

I didn't think to kiss the frog!    :-D  The music did loop, but there was a large silence between the music playing and I thought maybe alternating with a soft string/synth pad (or two) might just help to break it up.  That said, it's been noted that constant music can be fatiguing and middleware like FMOD allows you to build silences into games whilst you're playing.  Anyway, just something I noticed and it's completely subjective, of course.  I will have to play it again if I have time and see if I can get further.

HostSubmitted (1 edit)

In your Adventuron source code, can you add the game_information {} section and recompile? This will avoid the error message at the start of the game. As a minimum, you'll need to add:

  • copyright_message
  • game_name
  • game_version
  • uuid
  • written_by
  • year_of_release

These are important for bibliographic reasons.

Under the Embed options on your project page, can you select Click to launch in full screen? This is different to Adventuron's default opening in full screen and allows the game to occupy the whole browser window, rather than use an iframe.

Developer(+1)

Thank you for the heads up! I knew my game needed a good bit of touching up before I submitted but I was in a real rush for time. I also just now learned about the game information thing. 

Done and done, the game should open up in full screen now.

HostSubmitted

Thank you. That is much better. I can now read the text without it being truncated and I can read more of the text without needing to scroll so much.