I’ve played all of the Wipeout games since 1995 and I still listen to the soundtracks in my car as I drive way too fast. I tell you this because I am your target audience, yet I swore off Microsoft products many years ago. Please consider making a Linux or MacOS version! I am also an indie developer and can assist with making a build, if you use Unity or Unreal or Godot, or even a custom engine. At the very least, I can test the builds for you. Either way, let me know! The game looks great. Love the name.
deeprest
Creator of
Recent community posts
The permissions on the executable were not set correctly when uploaded to itch. You can fix this by opening Terminal, go to the MacOS directory within the app, and giving it the execution permission. For example:
- Launch Terminal
- type “cd ~/Downloads/TheSignalMac/TheSignalMac.app/Contents/MacOS”
- run the command “chmod +x The\ Signal”
- Then hold Alt when right-clicking to launch the app the first time.
To the author: I use butler to upload to itch. The “–fix-permissions” option works for me. For instance: “butler push –fix-permissions TheSignalMac.app oddball/the-signal:macos”
Received no hits when searching directly for your game on the itch.io site or app. Try it yourself:
https://itch.io/search?q=Hippoxxus
I think there’s a setting to expose to itch.io searches. Now I’m off to actually play the thing!
Not sure what your min spec is but on my MacBook Pro (Early 2015, 2.7 GHz, 8 GB DDR3, Intel Iris Graphics 6100) the game runs slow enough that it’s unplayable. There’s a full second delay between input and character movement. If you allowed the window to be resized, maybe a smaller resolution would speed things up enough to be playable for me.
I want to play your game but I only have a Mac and Linux box.
Linux: I have an AMD processor and cannot run Intel builds. Please upgrade to GMS2 and make an x86_64 build for Linux.
I’d love to see a MacOS build, but reading on the yoyogames site I see they really try to make you jump through hoops! No Mac developer really needs to use XCode or get certificates unless you publish to the App Store. I’ve made games with a custom engine and with Unity for MacOS without all that nonsense.
Btw, updated Macs cannot run wine anymore!
Anyway, the game looks great so don’t give up!
I could use some advice on how to ask for feedback.
How many of these questions can I ask without imposing too much?
I've decided to not use analytics, which might have answered most of these.
Am I going about this the wrong way?
# general
Does the game launch successfully?
Did you use the itch.io app or download the app?
Is the framerate (in the upper righthand corner) typically above or below 50 fps?
# preferences
Do you use keyboard or game controller?
Are the controls too difficult or uncomfortable to use?
Did you change the bindings?
What is your preferred Cursor Sensitivity?
Do you like Cursor Influence option?
What is your preferred Camera Size (Shown in lower lefthand corner. Use scroll wheel or settings menu to change)
# open ended questions
Any specific control layout preferences?
* bumpers for dash and jump?
* spacebar to jump and left shift to dash?
Have difficulty aiming?
Can you perform a dash+walljump? (while wallslide, dash + move towards wall, then jump, then move away)
I think... I found F.O.U.R. randomly while browsing through itch. I clicked because of the minimal character style (I'm looking for character style ideas for my own game), and wanted to see if you had made other games with minimal character styles when I saw Blomst. I love tiny planets and could not help myself :)
The premise is hilarious and had me laughing immediately. The gameplay is much more fun than I expected! Well done.
I just discovered this game was foretold on [oldmanmurray.com](https://www.oldmanmurray.com/longreviews/47.html. "When will somebody make the action man's chess?"
You've done it. You've made the action-man's chess.