This is a really nice looking game, and it has a great concept. Definitely would like to see a full release of it in the future! Great work
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Big Slime Rush: FEEDBACK EDITION's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #665 | 3.778 | 3.778 |
Overall | #1068 | 3.311 | 3.311 |
Originality | #1388 | 3.378 | 3.378 |
Fun | #1807 | 2.889 | 2.889 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to escort a slime through a dangerous dungeon and you have no control over them, you can only rotate platforms to help them get through the level.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Id also appreciate feedback and any last minute plays/rates on my game! https://itch.io/jam/gmtk-2020/rate/695512
Looks great and fun concept! We managed to escape the map on the first level with the second rotating platform.
The concept of the spinning platforms you have to use to plan out your route is great, very original! It was very challenging for me, especially on level 3/4 where I had to sort of trap the enemies too haha. But yeah, good fun! With a bit of polish and tighter spinning controls, I'd love to play this post-jam :)
Great idea for the theme! I feel like the camera moving from side to side with the slime was a bit weird. It several times made me rotate the platforms in the wrong direction. I don't know if that was what you were going for with it, but I feel it detracts from the game play a bit.
Nice concept, great execution.
The only thing I would change is the icon above the platform, It implies that you should interact with the platform in a circular motion and not left and right motion like you programed.
On that note I would probably change the interaction with the platforms to be in a circular motion because I find it more intuitive but I might be wrong.
In any case, the game is great and I had a lot of fun playing it, thank you!
Great concept!
I reached level 3 and got stuck on the last 2 platforms. :(
I would suggest one main thing: Mouse control might not be the best idea for handling rotation. It doesn't ever get to feel natural. I think a 2 button control scheme (left click for rotating left and right for the opposite for example) would make the user experience so much better.
In any case, I was greatly surprised by the concept and I really liked it!
Nice concept, good lighting and graphics overall. However, I felt like clicking on the objects was a bit difficult sometimes.
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