The art style is so fun, I'd really like to see where the story of this game goes. The character switching was a little sudden and I think a reason for it would help the player understand what they are doing in the game
denluey
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I greatly enjoyed the low poly look to the game, the waves were very entertaining to view. However the entirely look of the game made me feel like the boat would have some weight or physics behind it that would make it almost drift if turned sharply enough. I also thought the use of color was very good as it was clear where the trash should go without text telling you
The voice with which the letter is written is very charming, I love the idea of our choices determining the relationship that we have with this anonymous writer. I'd appreciate even more interaction with them in the coming prototypes like dictating if the relationship is romantic or platonic.
I think with some more versatile images and aesthetics this game could bypass the boredom that may come with a very static game play loop
The art style is very cute and the interactions with the different little npc's give them a lot of character even if they're not the same. I would appreciate a little bit more difference between the people who's hair you are cutting and the other types of characters.
I feel like the loop could use more challenge as well as something a bit more compelling to push the player to cut these characters hair, like a story reason or some kind of game play incentive besides completion