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denowq

20
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1
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A member registered Jul 11, 2022 · View creator page →

Creator of

Recent community posts

Yeah, it didnt work back then. It crashed my browser (respective webgl apparently), now it worked so I rated it! :)

Cute game, i like the graphics and design! In game tutorial would be great.

Good game. Sometimes my modifiers got placed somewhere on map and were not visible (i had to restart the level). The detection is good, but maybe it could just reset the round, not all the placements.

Good idea. The effects which potions triggers are hard to read (maybe some update log would be great?). It is weird how you can push the enemies or that they cant attack you when youa re behind crates. Overall very good!

Very good idea with the faces! Good job.

I would like a tutorial - i was totally lost what to do. It is cool, i like the idea very much!

Nice idea! Not limiting moves or similiar things could lead player to just mash keyboard to finish the level. Like the intro! Good job.

After a while you get idea how to get any side by just rolling around (which you try to decline by adding move limiter). I like the design (sadly the screenshots doesnt represent the real game)! Good job.

The controls are confusing but great idea - maybe tutorial before the first game would be better. Good job!

Great game. IMHO the game is exponentially harder every round and I am bad at it :<

Cute game and interesting idea. The controlls feels wacky and its hard to navigate the map (camera, lacking of info where to go, ...). Some faces would be better in places where player cant see before the other ones. But overall I liked it!

Great game and idea. Would love to see more mechanics (like healing, ...). I like the pixel style. Great job!

Same as others - i had to play for few round to understand what I am doing even with the tutorial. Cool concept, but would need more polishing - which is expected. Good job! 

Simple graphic but good design! I would just add settings for music.

As other said, interesting idea and game! I like the roll to weapon. Just the controls are weird. Would be great to introduce the mechanics inside the game. 

Interesting idea and execution. Some text is hard to read (for some maybe unreadable).  The movement could be slower for better readibility, but overall, very good!

As other said, pretty good, but the controls are wacky. In last level I realized that you can zoom in or even rotate. Some levels are harder than others (10 min vs 10 seconds)... :)

Thanks! Balancing takes a lot of practice and time. We will focus on that after voting period ends.