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devbruno

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A member registered Mar 01, 2020 · View creator page →

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A combinação de renda de bilros e música foi uma boa. Só sentir falta de a renda aumentar de tamanho conforme você vai acertando e também a musica reagi conforme você acerta ou erra. 

Aplicação  de 2d com 3d ficou muito interressante parabens. Só a camera que atrapalhou um pouco a jogabilidade nos niveis, talvez uma camera que o personagem possa controlar a rotação melhore esse aspecto. 

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Não joguei muito, mais pelo que eu vi eu gostei. Principalmente  as mecanicas empregadas para conta de forma narrativa o jogo. O meu jogo teria mecânica mais ou menos nesse estilo mais obtamos de fazer algo mais simple.  Se poder  jogar  e dá sua opinião no nosso jogo.

Ambietação massa estão de parabens, não sei ,se foi eu que não conseguir acha ou se não deu tempo para implementa a mecanica principal do jogo(Mecanica de ritmo que foi proposta na descrição do jogo de vocês)

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Jogo divertido para passa o tempo, Só sentir falta da música fica tocando até eu perder, quando cheguei 24 pontos ela já tinha acabado e não tinha voltado mais.

Arte muito bonita,esse jogo me lembro um pouco o game Kingdom nothing lasts. O nivel do jogo precisa ser ajustado está muito dificil rsrs.

Enredo do jogo muito maneira. E mecanica de tirar foto ficou massa. Só precisa melherar um pouco o movimento do personagem principalmente o pulo. Porque o personagem as vezes fica planando no ar. 

Obrigado pelo seu feedback.

Hilário, se a ideia era se engraçado acertou, jogabilidade também muito boa.  Sucesso.

Able to solve the problem I'm using the version of unity 2020.3.17f1this version changed the compression default to Brotli and then and only change to GZip that works again. Follow the image to help the option stays edit >> project settings >> player



my game doesn't load it stays on this screen all the time i'm doing it on unity 3d anyone know how to solve?

The story as it was told fit very well with the jam limitation. I believe that there was a lack of difference in the heights of the obstacles and putting a parallax in the game, so when the game gets too fast, don't cause any strangeness. most great work congratulations

Great minimalist graphics, very good tutorial one of the best ever in this jam and great music. Congratulations on the game.

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these pixel graphics are great the soundtrack matches well with the environment you created parabens. A tip on Rigidbody 2D in unity put 'collision Detection: continuous ' to avoid problems as character enters tiles. The characters' attacks had a very wide range as he and melee would have to have a smaller range.And for one person doing everything! Congratulations, I know how difficult it is to do what you did alone in a short time.

I'm very grateful for the feedback and I'm glad you liked the game. The camera was in this style on purpose for me to test if it was possible to bring difficulty using it without spoiling the gameplay. From the feedback I found that this was not working, as it was alpha, in the next updates I'll fix it and put more phases I hope you came back to play and tell if you liked the updates.

I'm very grateful for the feedback and I'm glad you liked the game. The camera was in this style on purpose for me to test if it was possible to bring difficulty using it without spoiling the gameplay. From the feedback I found that this wasn't acting as it was alpha, in the next updates I'll fix it and put more phases I hope you came back to play and tell if you liked the updates.

I was going to have everything you said, I had even done art for the introduction, but the time didn't help much. But it has attack and F key. My fault again I forgot to put the controls in the description rsrs

I liked your game, remind me 'Crazy Taxi'. if I can give a hint I could improve the car controls a little more to be more realistic. But great game I already left my review 

Bom sabe que a outro BR na jam e obrigado pelo feedback eu tava com tanto sonho que jurava que tinha colocado a descrição em inglês e não tinha testado a versão web falha minha mais todos os dois problemas foram corrido. E joguei seu game também vou deixa meu feedback lá na sua página. E fico esperando o seu obrigado. 

the language is Portuguese-br. use the google translator for help.^^

It's impossible not to use 3d shader nowadays in games, especially if you use lighting in the game as in your case, amigo.Na unity is already connected if you want to check it, go to edit >> project settings.

Here's a story to better clarify for you what a shader is. Hope this helps. ^^

https://www.tecmundo.com.br/voxel/especiais/182970-shaders-o-que-sao-e-para-que-...

Thanks for the feedback. As time was short there was not much to improve there were other things to put as enemies that I had already made the art but unfortunately, there was no time.

Thanks for the feedback. i will add new controls.

Very good game. Tutorial in the game itself without pressing any buttons very good. There could be closed places where there are inspectors who try to get hold of a fine to have the fact of defeat in the game and are challenged.

Would appreciate if you give mine a try: 

https://itch.io/jam/brackeys-6/rate/1177163

good game, excellent graphics

In the browser the game was not easy to play

Some shots are not at all effective for the enemies that were presented, I don't know if your idea was to have others.

Would appreciate if you give mine a try: 

https://itch.io/jam/brackeys-6/rate/1177163

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Game very good.I really liked the game's lighting and particles made

Would appreciate if you give mine a try: 

https://itch.io/jam/brackeys-6/rate/1177163

Game very good. Remember a little max payne but topdown. Some things that maybe improve gameplay by seeing the enemy automatically move the camera forward just like it works when you do it by pressing shift. Also to an error when you get another weapon he reloads the ammo plus a few shots doesn't come out that doesn't happen when you discard the weapon before and get another one.

Would appreciate if you give mine a try: 

https://itch.io/jam/brackeys-6/rate/1177163

Very interesting game. Maybe putting when you lose the reason for defeat, it will be clearer what I should and shouldn't do in the game. Controls accuracy is good.

I really liked the pixel art of the game, Very interesting game. Most

at the beginning of the game phase if you die twice in a row, the transition crashes and there is no way for you to play and it is fireball from the skies. And it's also impossible not to pass without breaking because the jump is very weak, it would be interesting to also put a different color or with more contrast on the objects that can be broken.

pretty good game, i think it can be better with 

The camera could be more open/a little further away to give the player more view because sometimes I got hit

by tanks that was not in my sight. I also had a problem with the mouse leaving the game screen and going to another

monitor, depending on the engine has how to lock the mouse inside the screen so that doesn't happen.

It would also be nice to have the option to pause the game. I could put waves so it gives the player a taste

of conquest.

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Thanks for the feedback.In the next version I should integrate wasd. as time was short and made just by me, I thought it was interesting to finish the gameplay.I even had some enemies to put in the way with the art ready but I didn't have time to put it. I hope you play next update and let me know what you think.

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Thanks for the feedback. In the next version I should integrate wasd. I even had some enemies to put in the way with the art ready but I didn't have time to put it. I hope you play next update and let me know what you think.

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Obrigado pelo feedback. Na próxima versão, devo integrar isso.I hope you play next update and let me know what you think.