A combinação de renda de bilros e música foi uma boa. Só sentir falta de a renda aumentar de tamanho conforme você vai acertando e também a musica reagi conforme você acerta ou erra.
devbruno
Creator of
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these pixel graphics are great the soundtrack matches well with the environment you created parabens. A tip on Rigidbody 2D in unity put 'collision Detection: continuous ' to avoid problems as character enters tiles. The characters' attacks had a very wide range as he and melee would have to have a smaller range.And for one person doing everything! Congratulations, I know how difficult it is to do what you did alone in a short time.
I'm very grateful for the feedback and I'm glad you liked the game. The camera was in this style on purpose for me to test if it was possible to bring difficulty using it without spoiling the gameplay. From the feedback I found that this was not working, as it was alpha, in the next updates I'll fix it and put more phases I hope you came back to play and tell if you liked the updates.
I'm very grateful for the feedback and I'm glad you liked the game. The camera was in this style on purpose for me to test if it was possible to bring difficulty using it without spoiling the gameplay. From the feedback I found that this wasn't acting as it was alpha, in the next updates I'll fix it and put more phases I hope you came back to play and tell if you liked the updates.
Bom sabe que a outro BR na jam e obrigado pelo feedback eu tava com tanto sonho que jurava que tinha colocado a descrição em inglês e não tinha testado a versão web falha minha mais todos os dois problemas foram corrido. E joguei seu game também vou deixa meu feedback lá na sua página. E fico esperando o seu obrigado.
It's impossible not to use 3d shader nowadays in games, especially if you use lighting in the game as in your case, amigo.Na unity is already connected if you want to check it, go to edit >> project settings.
Here's a story to better clarify for you what a shader is. Hope this helps. ^^
https://www.tecmundo.com.br/voxel/especiais/182970-shaders-o-que-sao-e-para-que-...
Game very good. Remember a little max payne but topdown. Some things that maybe improve gameplay by seeing the enemy automatically move the camera forward just like it works when you do it by pressing shift. Also to an error when you get another weapon he reloads the ammo plus a few shots doesn't come out that doesn't happen when you discard the weapon before and get another one.
Would appreciate if you give mine a try:
I really liked the pixel art of the game, Very interesting game. Most
at the beginning of the game phase if you die twice in a row, the transition crashes and there is no way for you to play and it is fireball from the skies. And it's also impossible not to pass without breaking because the jump is very weak, it would be interesting to also put a different color or with more contrast on the objects that can be broken.
pretty good game, i think it can be better with
The camera could be more open/a little further away to give the player more view because sometimes I got hit
by tanks that was not in my sight. I also had a problem with the mouse leaving the game screen and going to another
monitor, depending on the engine has how to lock the mouse inside the screen so that doesn't happen.
It would also be nice to have the option to pause the game. I could put waves so it gives the player a taste
of conquest.
Thanks for the feedback.In the next version I should integrate wasd. as time was short and made just by me, I thought it was interesting to finish the gameplay.I even had some enemies to put in the way with the art ready but I didn't have time to put it. I hope you play next update and let me know what you think.