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DevMorabio

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A member registered Sep 11, 2024 · View creator page →

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(2 edits)

If he wanted to watch all he had to do was say so...

Fun little game, the house looks great, love the aesthetic. Would love checkpoints, doing a full restart does not spark joy but it's short enough that it wasn't too bad. The only thing is that the shower turning on thing could be a little clearer. My first instinct was to interact with the shower curtain to open it or something but I didn't see any way to do so. Just leaving the bathroom and going to your bedroom being the solution is very strange, not sure if intentional or bug. 

Otherwise, I liked it and would be interested in seeing more!

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Very solid game, picking up the right item feels a little clunky on mouse and keyboard but it's not so bad once you get used to it. Has a lot of potential, good job!

Really fun, The movement feels good and I really like the part where you fall off and have to swim back to your tube. There's a lot of play there with timing when you get onto your tube so you don't bump into more stuff immediately. The breath and stamina bar management is interesting as well.

I also like the very cutesy art style, it fits well.

Overall very good game and excellent execution of an idea.

I like how it looks, it runs well, sounds on point, the movement feels smooth, and picking up and throwing stuff is fun in every game. Going through the tasks while managing the prisoner is fun too, I think how fast the prisoner's bar goes up is well-tuned to how long the shift is. 

However, I did end up running out of time my first run due to trouble stacking the crates, which is fine but now that I knew that I needed crates for the shift I just gathered all the crates and threw them downstairs before I started the shift timer. 

As expected, this enabled me to complete all the tasks very quickly with most of my shift left. I wanted to see the end so there wasn't much else to do besides wait. I think you should try and have a way to detect if the player is trying to get a headstart on the tasks and start the timer if they are. I like that you can walk around the for and explore before the shift starts but it should be a little harder to cheese when the player actually wants to start doing the objective.

Something like checking if there are crates at the feet of the stairs or how many of the right-sized boxes the player has touched or whatever.

Aside from that, I think it's pretty good and with more content could be something great. I'd also like to thank you for checking out our game and leaving a nice comment!

Pretty spooky! I think the audio and visuals are on point, I feel like the pixelation is only a little too much in the subway sections but otherwise, I think you did a really good job with the overall vibe and like what you were going for.

I wish that I could change the button to spam from E to the spacebar or the mouse. It's not too big a deal it would just feel a little more comfortable, E feels a little awkward to me. That might make the PC/Coffee sections a little easier but I still think it's something to consider.(Unless you can and I missed it)

My favorite of the PC/Coffee sections was Day 4. Having to look at them to keep them back while you're spamming is a good twist for the tension. The only thing is that I feel that Day 4's PC/Coffee, in terms of mechanical escalation, feels more like a final level than Day 5's. Maybe there could be a Day 6 where you have to look at them AND have a timer.

Overall I really liked it, you did a good job! I'd also like to thank you for checking out our game and leaving a nice comment!

simple yet creative, good job!

Wow, and we didn't have a single problem uploading it either :^)