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The Desert Guntrain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #43 | 3.625 | 3.625 |
Roguelikeness | #57 | 3.375 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
Procedural Generation, Various items to increment the run, Turn based, Grid based, Character Progression, No Meta progression
Screenshots
Yes
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Comments
Cool idea! Audio and graphics were both excellent. One suggestion would be to preview where the station is, or show an arrow to it or something. Not that the levels are too big, but it'd help strategize where and how to build. Nice job!
Thank you so much!! There's actually a compass wagon with high drop rate until you get it that always points towards the exit station!
Great job on the art and audio. The atmosphere was amazing. It's quite a unique idea. Was a lot of fun to play.
Great art and idea. Got a little bored as levels seemed to last a long time without much challenge but the mechanic is very unique for a roguelike and very well implemented.
This game is awesome. Such a fun unique idea that works really well as a roguelike. The art is absolutely fantastic too
The wagon upgrades are awesome! Really well done :)
Great job, the music is really fun, the rail mechanic is a really really good idea, pixel art is on point, overall it's really cool !
i like the isometric look
Love the graphics, really interesting take on the gameplay, so great to see something unique! It was clear to me where my HP was but I made it to Day 3 and enjoyed experimenting with the different rails!
I did some runs, I think I reached day 4 twice. The game looks and sounds great. It is also cool, unique and somewhat ambitious in the context. I faced some difficulties with the controls and especially the camera, I often put rails on the wrong place, ultimately I thought automatic camera movement was fine when I was putting rails just above the train but that it was unconvenient when the train was far behind, to the point I wonder if simply a camera fully controlled by the player would not have been better. Pretty cool game anyway, thanks for sharing.