I will look into an option to toggle the filter. I may just remove the filter entirely again in a future update. Most players seem annoyed with the forced low rez look. Thank you for the constructive feedback!
Devy_Games
Creator of
Recent community posts
Thank you! Super happy to hear feedback. Glad you liked the puzzle/escapey bits of the game. It was the only way to make it a 'game' rather than a 'falling-simulator'. I was content with this project when I finished it a while back. I just haven't had the itch to make another SCP game since this one.
I'll add these notes to my bug reports.
Yeah, I really should take a moment to polish up the control settings. I've even been told by someone that they won't play something that they can't map every input to their computer mouse. So, I should consider key mapping.
Thanks so much for playing and giving me feedback! It really means a lot.
I haven't tested my own controller on this game yet but...maybe I can help here.
I've had problems developing the inputs as a dev and the name of the inputs can be tricky sometimes. If the name/string or int doesn't match the input name in the engine, the controller won't even respond to my input.
Hope this helps 😁