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DGamer166

5
Posts
A member registered Jun 11, 2021

Recent community posts

Pretty good. Good execution. The characters move a bit fast and tend to get stuck on walls when moving. Also the color fade effect on the terrain makes it a bit hard on the eyes for an extended period especially for people prone to headaches or migraines. I liked the music. Overall, good job!

Good execution of a simple concept. Very cute art style. Puzzles are a bit simple and repetitive from time to time. All in all, great job!

Pretty fun, and surprisingly challenging at times! The combination of the moving sketchy graphics and the repetitive high pitch note are kinda obnoxious and may induce headaches or migraines for some. Maybe an option to turn off music while keeping the game sounds on.

Actually a lot of fun! Flinging the slimes around with the flail is super satisfying. As others have said, manually flinging the flail felt kinda pointless and it was difficult to tell when things were happening like when I got hurt, when I hurt the slimes, or when I activated an effect. A simple particle effect and maybe a small screen shake would clear a lot of that up. Polish this up and it could actually be pretty fun as like a mobile game! Great job!

Great concept. Took me a second to actually understand what was happening and what the goal was. Maybe if there was some sort of particle on the totem when the enemy was on it, something to help visualize that something was happening as a result of that enemy being there. Also having the bullet move faster and look a little bit less like the enemies could make things more exciting. Like I said, great idea just needs a bit of tweaking and it could be a lot of fun! Good job!