Thank you! I've gotten a lot of traffic in the last few days though I haven't talked about the game publicly in a minute.
How did you find my little game?
I might be doing this wrong. Haven't done this before:
https://dgreen1220.itch.io/bladesworn/download/uGoDsfDULa0zBcO5IhRk2NEljHuXp_3bF...
Thank you for this, and I'm sorry I haven't gotten back to you sooner. I tried to capture our initial conversations from Reddit in this newest update, but I think your idea of doing a side-by-side breakdown of how factors might make something different is something I will do in the next update.
That being said, I did make a little change in emphasis on factors based on your thoughts and that is: don't think about it too much. Really, you should only need to break out factors rarely and, mostly, because you want to shift one in your favor. This is probably done by "Securing an Advantage." Factors are really a lever for you to pull to make an impact when your instincts tell you that it isn't currently and option based on the fiction.
Here is my quick maths on the probability of success/failure assuming an attribute of 11 and a roll greater than DL. The "Prob" column contains the probability of rolling at least that value. So you can see a 50% chance of success/failure with a stat of 11 comes in at DL 21. So I will probably end up using a range of 17, 19, 21, 23, 25+ as that sets the middle at 50% and the upper/lower bounds at about 10%
Regarding fan content: Thank you! I'll start working on some stuff and run it past you when it's in a good place.
Edit: more math! I wrote a little python script to brute force the expected number of uses you can get out of UD. These numbers are in average after 10k iterations.
6: infinity
5: 14
4: 8
3: 5
2: 3
1: 1
0: 0
Howdy! Really impressed with what you've done here. I really like how everything interlocks so that coin value, usage dice, DL, and everything all scales in unison. I did a little solo adventure and was super pleased with the balance you've struck here.
Thought on "forgotten" slots. I considered upping the cost to 15 coin (or even 20) because 10 is the average cost of a 2UD item. This way a player is rewarded for choosing items in advance rather just having a bunch of forgotten slots. Then again, I hate shopping so... I dunno.
Second, I did a little math to try and calculate probabilities and it seems that the DLs of 15, 20, and 25 seem like they might be a little extreme. If you have 11, an average stat, then your chance of success on a 25 is 9% (which actually feels pretty good, 1 in 10) while the chance of failure on a 15 is like 1% (which feels crazy easy.) Have you considered interim DL? A spread of 15, 17, 20, 23, 25 would mean you had some middle ground. If you had an 11 a DL of 17 would mean a 10% chance of failure and a DL of 23 would have a 26% chance of success.
Third, I thought about creating some supplementary material or fan content. What are your thoughts about releasing this as Creative Commons so others can build on the foundation? If I wanted to build my own magic supplement or such, would it be acceptable to do so? What if I wanted to sell such a supplement?